Is every touchdown a stall?
On Mon, 02 Oct 2006 18:34:05 +0200, Mxsmanic
wrote:
Dave Doe writes:
While the poster can probably put the C182 in MSFS on the ground at
100kts, or even 75kts - this doesn't happen in the real world.
I'm certain that it can be done in the real world. Are you saying
that a C182 cannot be made to descend at 100 kts? That the only
directions it can go at that speed are straight ahead or up? I find
that hard to believe.
Of course you can put the airplane on the runway at 100 knots. It's
just bad practice. Tires and brakes are expensive. Excess stress on
the landing gear can cause expensive damage. Some runways are not as
long as might be desired. When you're barrelling down the runway at
100, the airplane is going to take longer to slow down. Maybe
especially because of ground effect. The tires get shredded from
touching down so fast. The brakes get burned up trying to stop. And
you may have that much farther to taxi back to the ramp. Some pilots
have touched down going so fast that they couldn't get stopped before
running off the end of the runway, damaging a perfectly good airplane.
It's generally better to touch down as slowly as practicable. And
what's the slowest speed you can touch down? While touchdown speed may
need to be adjusted slightly for conditions such as wind or
turbulence, it's generally better to do your slowing down while on
approach instead of carrying so much energy all the way to the runway.
A good reference is the aircraft's POH, or the guidance of an
instructor. But then, you don't get either of those with a simulator,
do you?
RK Henry
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