Why are multiple engines different?
"Mxsmanic" wrote in message
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Additionally, I don't see any particular reason why a simulation would
not be reasonably accurate in this, if it is reasonably accurate in
other things. Most of the same forces are at work.
One reason is that MSFS doesn't use a physics model it uses tables to
simulate what will happen with a given set of control settings and
conditions. If the conditions at a particular time in the game are not in
the table it uses the nearest set.
With the advent of some really good physics models IN GAMES that are out
there it really surprises me that MSFS hasn't implimented one yet.
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