Why are multiple engines different?
"Mxsmanic" wrote in message
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Gig 601XL Builder writes:
One reason is that MSFS doesn't use a physics model it uses tables to
simulate what will happen with a given set of control settings and
conditions. If the conditions at a particular time in the game are not in
the table it uses the nearest set.
With the advent of some really good physics models IN GAMES that are out
there it really surprises me that MSFS hasn't implimented one yet.
If the current model produces the correct results, there's no reason
to change. Which results are wrong?
Well it seems the one we are talking about earlier in this thread. Pilots
that fly the planes told you that real planes won't do something and you
stated that it would do it in the sim. That is an example of a problem
related to the lack of a physics model. Nobody wrote a table for that
particular condition so it has to default to the closest thing it can find.
The outcome is not one that happens in the real world.
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