View Single Post
  #3  
Old December 4th 06, 07:23 PM posted to rec.aviation.piloting
Gig 601XL Builder
external usenet poster
 
Posts: 2,317
Default MS Flight Sim As a Training Tool


"Mxsmanic" wrote in message
...
Gig 601XL Builder writes:

It's my understanding is that MSFS has no Physics engine it is table
based
where as X-Plane does have a Physics engine. The better add-on planes for
MSFS just have more data in the tables but still there is no way a table
based simulator can have every possible combinations.


There are multiple ways to achieve the same goal.

Nether X-Plane nor MSFS tracks every molecule of air flowing around
the aircraft. Therefore neither of them accurately models aircraft
behavior.

Even X-Plane's physics engine isn't as good as that in some of the more
complex games such as "Half Life." It really surprises me that someone
hasn't come along and used a modified Half-Life engine in a flight sim.


You don't install code just to meet someone's arbitrary expectations
of what type of code is required, you install it to accomplish your
purpose. It doesn't matter what kind of engine you have, as long as
the results are correct.

--
Transpose mxsmanic and gmail to reach me by e-mail.


A physics engine can take the necessary variables and create a simulated
reality that can be significantly more flexible than a table based system.
And just because the game you choose to play hasn't adopted a technology
that is very popular in the gaming world for the very reason of enhanced
reality once again shows the "Anthony knows best" thought process we have
all come to know and love.

Many of those of us that actually fly aircraft have told you many times that
MSFS doesn't correctly simulate real flight correctly. What's arbitrary in
that?