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Old January 4th 07, 10:20 PM posted to rec.aviation.ifr,rec.aviation.piloting,rec.aviation.student
Mxsmanic
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Posts: 9,169
Default Confusion about when it's my navigation, and when it's ATC

Viperdoc writes:

For example, the Extra 300 model is extremely poor. The acceleration is
slower than the real aircraft, and the roll rate is much, much less than the
full scale plane.


Perhaps so. I presume the Extra 300 is a "fun" plane, not a serious
one, like many of the others.

Note that the accuracy of simulation depends not only on the
simulation engine, but also on the parameters for each aircraft model.
The default aircraft are rather casually defined.

Plus, I'm not pulling or pushing 8 g's or rolling at 400 degrees a second in
the chair. Sims, even full motion ones, can not mimic the visceral cues
found in real flight.


Yes, yes. I'm getting tired of hearing about this. That's not a flaw
in the simulation, anyway.

Additionally, the visual cues looking at a computer monitor are not the
same, since there is no peripheral vision input on the simple models such as
MSFS. There are some advantages to multiple monitor systems with motion.


I can look left and right by twisting the stick, although I'll grant
that it's not like the real thing. However, that's not a defect in
the simulator software, either.

Even without motion, having a full size cockpit with real instruments adds a
lot to the realism (at least this was my experience at Simcomm). Sitting in
front of a computer screen flying with a joystick, pedals, and throttle
really don't come close to the actual experience of flying.


I tried a much more elaborate simulator about a week ago (still
without motion). I wasn't familiar with the aircraft it
simulated--apparently something like a Piper Cub--but I managed to do
several ILS approaches successfully with an instructor alongside.

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