Confusion about when it's my navigation, and when it's ATC
Nomen Nescio writes:
The rudder is a joke. It changes the direction that the nose is pointed,
but does not control flight path.
What does a real aircraft do?
Ground effect is either poorly modeled, or not modeled at all.
You don't sound very certain.
Actual aerodynamic effects of wind such as wind shear are either pooly
modeled, or not modeled at all.
See above.
Stalls are not poorly modeled, but not entirely accurate.
What parts are inaccurate?
"Turbulence" is pathetic. The plane just twitches around a bit. This
does not even come close to reality.
I didn't know there was a standard form of turbulence.
Landings are waaaay too easy. A poor landing in reality is a lot more
exciting than the MSFS models.
Why do so many real pilots have trouble landing in the sim, then?
Most real pilots have told me that it's much easier to fly an aircraft
for real.
Mass and moment of inertia effects range from poorly modeled to
weak, depending on the modeled aircraft (some add ons are pretty
fair, but the limitations of MSFS calculations limit the accuracy of the
models).
Which limitations of the MSFS calculations produce which flaws?
High altitude flight results in highly unrealistic control responses and overall
aerodynamic behavior.
What are the unrealistic details?
I could probably come up with a few more if I spent a few more minutes
thinking about it.
It would be better to quantify and isolate the ones you've already
mentioned, in order to make it possible to verify them.
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