Visual coordination of turns revisited
I'm still in a bit of a quandry as to how to learn to make coordinated turns
in a PC simulator that does not include a motion platform.
I've turned on the visual alignment indicator that MSFS provides, which is a
red "V" that sits squarely ahead in the visual field, effectively bolted to
the airframe. I've been trying to turn such that this V always moves along
the horizon at a constant speed for a given bank angle. Logically, a specific
bank angle in a coordinated turn will always produce a heading change at the
same speed. If the speed at which the horizon is moving varies, the turn is
not coordinated.
Also, it seems that in a coordinated, level turn, this V should stay at the
same distance above the horizon throughout the turn.
As I roll into a turn, the speed of movement of the V along the horizon should
increase in precise relationship to the bank angle. The opposite should occur
as I roll out of the turn, with the speed along the horizon slowing as I
return to level flight.
Any problems with this? The only remaining problem is to figure out _how_
fast the V should be moving for a given bank angle. Maybe that can come with
practice.
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