Visual coordination of turns revisited
On Fri, 9 Feb 2007 09:43:29 -0600, "Danny Deger"
wrote:
This is an interesting question. My first guess is you would have to have a
massively uncoordinated turn to detect it by looking out the window. If you
have rudders in your sim, try a turn with the rudder almost full left. Then
try it with the rudder full right. The only thing I can think of showing up
in the visuals would be a turn rate either more or less than it should be
based on the bank angle.
Give it a try and tell us if you can tell on your sim.
Consider boundary conditions. A slip, for example, could be
considered to be a turn so uncoordinated that there is no turn -- what
you see out the front window just goes by sideways.
Don
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