Visual coordination of turns revisited
birdog writes:
This is your answer. In a sim you can't coordinate a turn realistically
without the ball. Why can't you coordinate a turn with quick glances at the
ball?
I can certainly do that, but I'm trying to develop some type of automatic
coordination of turns, once I figure out how exactly to move the rudder and
when. It would take only a few seconds to learn this in a moving aircraft,
but in a non-moving simulator it is a considerably greater challenge. It's
not critical because it is so easy and natural to do in real life, but it's
still something I'd like to learn. It's one of only a handful of aspects of
flying that depends heavily on physical sensation in practice.
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