Visual coordination of turns revisited
"Mxsmanic" wrote in message
...
Danny Deger writes:
This is an interesting question. My first guess is you would have to
have a
massively uncoordinated turn to detect it by looking out the window.
I think you're right. It seems really hard to detect a lack of
coordination
just by looking out the window, even with a fixed reference (which MSFS
can
provide).
If you have rudders in your sim, try a turn with the rudder almost full
left.
In that case, the lack of coordination is obvious, but it doesn't help for
more normal turns.
One thing I'm not clear on is just how much the ball represents
uncoordinated
motion in real life. If it's just out of its box but still touching it,
how
much of a perceptible error is that in the aircraft? Is that enough to
easily
feel, or does the ball react before you notice the sensation? Or,
conversely,
do you notice the lack of coordination before the ball even begins to
move.
If it is caused by P-factor it is virtually unnoticeable without looking at
the ball.
I notice, for example, that the ball moves dramatically on the ground
while
turning on taxiways, as one might expect, but I also know that in real
life,
these turns would not produce powerful sensations. So the ball must be
sensitive indeed.
NOTICE!!!!
Mxsmanic is NOT a pilot, has NEVER flown an aircraft and is NOT qualified to
issue competent information regarding any aspect of the operation of any
aircraft.
My main consolation is that coordinated turns come so naturally that they
would not require much training in a real aircraft, only a few minutes of
practice.
--
Transpose mxsmanic and gmail to reach me by e-mail.
I have been flying real airplanes since 1975 and I still occasionaly have
to "step on the ball." And I'll bet every other pilot in this forum does
also.
Quit making statements like the one above until you go out and DO
IT!!
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