Coordinated turns without rudder, and autopilots
Viperdoc writes:
Just to reiterate- the autopilot does not do a coordinated turn.
Yes, it does, at least according to the turn indicator.
I have many hours in a real Baron and this is how it works. Some real
planes require more or less rudder, as others have pointed out. My Extra
takes a little rudder pressure for a coordinated turn, while even with my
limited time in F-16's, it's pretty much feet on the floor.
I was talking about the autopilot, not the human pilot.
You try to look for answers based upon some premise that your game is a real
representation of an actual flying experience.
Some try to conceal their lack of answers by claiming that a simulation isn't
like real life. But my simulator predicts the behavior of an aircraft a lot
better than anyone here apparently can.
Yet, MSFS is notably week in
some areas, like the Extra, where the roll rate and flying model are nowhere
close to reality.
I'm not flying an Extra.
The Baron model is far from accurate, and even the
multimillion dollar one I rode in at Simcomm wasn't that close.
What errors are there in the simulated model? Be specific.
Why can't you accept this and stop trolling? As good as it might be, it is
still just a game you're playing.
Because I know I'm right. The more huffing and puffing I see here, the more
proof I see that I'm right.
Someone who actually knows doesn't have to pretend.
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