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Old May 30th 07, 07:48 PM posted to rec.aviation.piloting
Bertie the Bunyip[_2_]
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Posts: 896
Default Coordinated turns without rudder, and autopilots

Mxsmanic wrote in
:

Viperdoc writes:

Just to reiterate- the autopilot does not do a coordinated turn.


Yes, it does, at least according to the turn indicator.


no it doesn,t and that's not a turn coordintsaor it';s a bunch of
electrons.


I have many hours in a real Baron and this is how it works. Some
real planes require more or less rudder, as others have pointed out.
My Extra takes a little rudder pressure for a coordinated turn, while
even with my limited time in F-16's, it's pretty much feet on the
floor.


I was talking about the autopilot, not the human pilot.


No, you;'re toaling about a computer.


You try to look for answers based upon some premise that your game is
a real representation of an actual flying experience.


Some try to conceal their lack of answers by claiming that a
simulation isn't like real life. But my simulator predicts the
behavior of an aircraft a lot better than anyone here apparently can.

Yet, MSFS is notably week in
some areas, like the Extra, where the roll rate and flying model are
nowhere close to reality.


I'm not flying an Extra.


You're not flying anything.


The Baron model is far from accurate, and even the
multimillion dollar one I rode in at Simcomm wasn't that close.


What errors are there in the simulated model? Be specific.

Why can't you accept this and stop trolling? As good as it might be,
it is still just a game you're playing.


Because I know I'm right. The more huffing and puffing I see here,
the more proof I see that I'm right.


You're an idiot.


Bertie