Coordinated turns without rudder, and autopilots
"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com wrote in
news:nPSdnV8rxqg8aMDbnZ2dnUVZ_qiqnZ2d@wideopenwest .com:
"Mxsmanic" wrote in message
...
"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes:
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Do you know how it's done, or don't you?
Yes I do. And I will repeat the answer one last time.
Your simulated autopilot in your simulated Baron appears to make
"coordinated turns" without using the simulated rudder because that's
how Microsoft wrote the software. (I had considered the posibility
that you were having problems flying, but based on other comments it
now appears to me that the problem really is with the autopilot code
in your simulator).
Flesh and blood Barons do _not_, however, make coordinated turns
without using the rudder when flown by _either_ the human or auto
pilots. (Confirmed by Mr. Viperodoc who happens to actually own one -
as you know). However, in this case, the turns are close enough for
government work. Other aircraft are different. Some use things like
Friese ailerons or aileron/rudder interconnects to make it easy for
the pilot and will make coordinated turns across a limited speed range
without the use of the rudder. Some aircraft don't even have rudder
pedals for the pilot to use.
Many very efficient aircraft (e.g. Nimbus III, ASH-25) typically
require LOTS of rudder to keep turns coordinated because they are
designed to be efficient, not to make it easy for lazy pilots. Adding
an autopilot will not change this. However, a simulated Nimbus could
be made to do whatever the programmer wants.
In summary - the answer to your original question is: "Your simulated
autopilot does not reflect actual aircraft capability and/or
behavior."
wow, talk about wasting band width, d00d.
?want to try and explain it to my pet stoat next?
He'd have a better chance of understanding it.
Bertie
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