Coordinated turns without rudder, and autopilots
Viperdoc writes:
OK- one more time: I fly a real Baron with an autopilot, and I can
categorically tell you that the autopilot does not command a coordinated
turn. However, the plane itself does not have a lot of adverse yaw, and even
at a standard rate turn it only goes around half a ball into the turn on the
TC. It is not noticeable by any seat of the pants criteria.
I'm in the Baron right now. With altitude and heading hold set, the ball
moves about 3/4 out of its cage as the AP rolls into a turn, then settles at
about 1/5 of the way out of the cage during the turn. It moves about 2/3 out
of the cage as the aircraft rolls back to level flight.
If I turn off the altitude hold, the excursions are a bit worse, and the
aircraft loses 1200 feet or so in altitude during a 90-120-degree turn (from
stable flight at 3000).
This is the way a real Baron flies, and I have been in more than a few.
See above.
If you believe that your game is more accurate than a real plane with a real
pilot, you are more delusional than you appear.
If you believe the simulation is grossly inaccurate, you haven't tried the
simulation.
Unless you've flown a real Baron (or Extra) as well as played MSFS, you have
no basis of comparison.
My main handicap is that I don't know what the excursions of the ball
represent in terms of magnitude. The ball is pegged to the right and left
stops during even the gentlest turns on the taxiway, which implies that it
must be very sensitive, but since I have no sensation in this sim I try to
keep it centered, and that is not easy.
I'll have to practice turns with no rudder to see if I can meet or exceed the
performance of the AP. The simulated AP is a KFC 225, but not all AP modes
are simulated (however, this may not be correlated with the accuracy of the
modes that are simulated).
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