View Single Post
  #137  
Old May 31st 07, 04:30 PM posted to rec.aviation.piloting
Bertie the Bunyip[_2_]
external usenet poster
 
Posts: 896
Default Coordinated turns without rudder, and autopilots

Mxsmanic wrote in
:

Viperdoc writes:

OK- one more time: I fly a real Baron with an autopilot, and I can
categorically tell you that the autopilot does not command a
coordinated turn. However, the plane itself does not have a lot of
adverse yaw, and even at a standard rate turn it only goes around
half a ball into the turn on the TC. It is not noticeable by any seat
of the pants criteria.


I'm in the Baron right now. With altitude and heading hold set, the
ball moves about 3/4 out of its cage as the AP rolls into a turn, then
settles at about 1/5 of the way out of the cage during the turn. It
moves about 2/3 out of the cage as the aircraft rolls back to level
flight.

If I turn off the altitude hold, the excursions are a bit worse, and
the aircraft loses 1200 feet or so in altitude during a 90-120-degree
turn (from stable flight at 3000).

This is the way a real Baron flies, and I have been in more than a
few.


See above.

If you believe that your game is more accurate than a real plane with
a real pilot, you are more delusional than you appear.


If you believe the simulation is grossly inaccurate, you haven't tried
the simulation.

Unless you've flown a real Baron (or Extra) as well as played MSFS,
you have no basis of comparison.


My main handicap is that I don't know what the excursions of the ball
represent in terms of magnitude. The ball is pegged to the right and
left stops during even the gentlest turns on the taxiway, which
implies that it must be very sensitive, but since I have no sensation
in this sim I try to keep it centered, and that is not easy.

I'll have to practice turns with no rudder to see if I can meet or
exceed the performance of the AP.


Bwawhahwhahhwahhwhahwhahwhha1

Hey, now you're a test jerkoff!


Bertie