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Old October 2nd 07, 01:17 AM posted to comp.cad.solidworks,rec.aviation.piloting
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Default CAD Tool For Design Tiny Aircraft

Your walk in the woods method is something that I run into every day.
Unless you have a very special mind, spatial relationships are very
difficult to imagine and solve mentally. You can get the topology in
your head, but when it comes to parts bumping into each other in 3D,
most heads can't get around it. 3D CAD brings you down to reality in a
way that even 2D CAD cannot do because in many ways 2D CAD is still a
mental excercise (Thank you Gaspard Monges). Frequently you will
encounter people with ideas that don't stand the test of 3D. This
isn't just an associate with a quick scribble on an envelope, but even
many 2D drawings are simply cartoons. What 3D CAD is, is a way to
simulate reality realistically (well up to a point). There is a
continuum:

1. 2D CAD (catches and idea, still much is required in the head)
2. 3D CAD (captures the 3D constraints, will it fit, etc.)
3. Kinematics software (will it move the way I intend, what are the
rigid body forces)
4. FEA/CFD (How will it deform, How will air flow over it?)

The first is probably the quickest route to getting a specific idea on
paper. The next one is more flexible and more time consuming. The
third requires the work of the second plus additional work and the
last also requires the second and perhaps output from the third to
give good answers.

Since SW starts with 2D sketches for the most part it captures much of
1 and pretty much all of 2.

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