Force feedback versus real piloting?
"Snowbird" wrote in
ti.fi:
"Jay Honeck" wrote ..
In our Kiwi flight simulator, it is tail-dragger pilots that have had
the most difficulty landing. I believe this is because of our
aforementioned lack of peripheral vision, despite having a 104"
projection screen. They simply don't have the visual cues they are
used to in the flare, and usually crash at first.
MSFS has the drawback that the airplane's nose is not visible, as the
panel blocks the view. This IMO makes judging the flare much more
difficult than in real life, especially in a taildragger.
You couldn't start my airplane, let alone get it to the end of the runway,
fjukkwit.
Bertie
|