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Old February 22nd 08, 07:51 AM posted to rec.aviation.piloting
Ken S. Tucker
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Posts: 442
Default About Stall Psychology and Pilots

On Feb 21, 1:41 pm, Dudley Henriques wrote:
Ken S. Tucker wrote:
On Feb 21, 11:46 am, Dudley Henriques wrote:
Ken S. Tucker wrote:
On Feb 21, 3:32 am, Benjamin Dover wrote:
"Ken ****head Tucker" wrote in news:256b8641-a00d-
:
"Licenses", well that depends, if you are controlled
by govmonks, as you apparently are, we're about
equal, however I'm a citizen who works for private
corporations - for profit - and have diploma's all over
the place, filed somewhere.
The only diploma you ever received was from Pilgram State.
How many airplane types have
you flown? (Real airplanes, not simulated airplanes.)
How many hours? Three, maybe? Kinda sounds like it.
I tossed my log book, cuz I don't keep my Gr.1
printing anymore, just crappy paper work.
Translation: You flunked Gr.1
You know, I do a poo-poo, and I ain't going to keep
the used TP dated and filed. RULE 1, never leave a
paper-work trail!
Dan, man to man, I get the impression you're afraid
of landings, where as myself, that's what I live for.
Sure some is sim's, but I managed to land an F104
on a Carrier deck, to prove it's possible, do you know
why? Cuz it could save a pilots life!
Ken
Yeah. Your just as good a pilot as Harmon Rabb.
LOL, I consider myself a bad pilot and a bad driver,
cuz I have some ADD, my mind wanders, so I have
to really concentrate. So far it's paid off, never had an
accident in ~1,000,000 miles.
I can't even drive with the radio on unless there is no
traffic.
Ken
Well, I'll tell ya Ken. Landing a Zipper on a carrier would be a bit of
a chore, even for you. You DO of course know that the 104 lands at 155
to 160kts depending on fuel weight.
To my knowledge, even Tony Levier couldn't pull this one off.
:-))


Ok Dud, let's fly your figures, (I'll go over to feet/sec "fps").
I'm touching down at 160 MPH = 230 fps.
I need to stop on a 1000' carrier deck.
((s= 1/2 at^2 , v= at ))
((s=1000', v=230 fps , g=32 fps/s))


I need to stop in 8.7 seconds, and that requires a
deacceleration of "a"= 26 fps/s == 0.8g's on the brakes.


I think the 0.8g braking deacceleration is in bounds,
compared to slamming on the brakes in a car.
--
Dudley Henriques


Regards
Ken
PS: I assumed the deck was dry :-).


I take it you are using MSFS?


No, I/we wrote the software I/we used, it was a
collaborative effort.

I never know when you post something like this as being the Mensa guy


Mensa has nothing to do with it, (IMO)
it's straightforward HS algebra.

and super pilot you are, I'm assuming you could be talking a real
airplane :-))


A good friend of mine was a CF104 fighter
pilot instructor and he thought the sim was
realistic. When he banked his F104, the
nose started to drop, and he had to pull back
for some more pitch to keep level altitude,
and he looks at me and swears "damn that's
realistic", of course that's a compliment.

The landing distance of the F104, like any other airplane, depends on
weight elevation and touchdown speed. Figuring under 19K landing GW for
the zipper (about right) to land one from 50 feet to a dead stop would
take about 5000 feet of runway. The ground roll is about 2500 feet using
the proper landing flap setting (blown flaps must be over 85% throttle
on final in the Zipper ) and using the drag chute.


That's interesting and refers to a normal (low stress)
landing.

You can increase
these numbers by a good 50% with no brakes and no chute.
The Zipper FYI, is one of the hottest landing airplanes ever built.
Be careful you don't get that drag chute caught up in that 3 wire there
ole' buddy. Oh...I almost forgot; when that 19K fighter hits that 3 wire
at 160kts, when it snaps, it should take out the entire deck crew :-)))


LOL, if the pilot can walk away from the landing,
it's good landing.

Dudley Henriques

Ken