They are computer games...... that realistically produce images and
techniques that help learn and maintain aviation knowledge.
Back in '90 I had angioplasty that grounded me for 6 months, then a
quadruple bypass that stretched my grounding another 6 months.
Yeager's Air Combat and MS Flight Simulator kept my head in aviation to a
degree that when I finally got my medical back and went back to flying
Captain with AA, the transition was much easier than if I hadn't used my
"games".
The games don't really teach or maintain basic "stick and rudder" technique
but they do teach and maintain procedures and spatial awareness.
I have 2 new pilots starting tomorrow in the MD-88 flight simulator with
EFIS and FMS. Like my last 2 pilots they probably don't have any previous
jet or FMS experience. Their learning curve will be primarily procedures.
Hopefully they will already have the stick and rudder skills. And I DO
agree that only a full motion flight simulator can teach the "stick and
rudder" techniques.
--
B-58 Hustler History:
http://members.cox.net/dschmidt1/
-
" I was wondering if anyone in this NG play simulators?
If so, which one? What's the best out there, currently.
Regards...
They are not really simulators. They are just computer games.
Arthur Kramer
344th BG 494th BS
England, France, Belgium, Holland, Germany
Visit my WW II B-26 website at:
http://www.coastcomp.com/artkramer