limit of trim = limit of travel?
Jay Honeck writes:
Anyway, the former is correct. Other than engine sound there is no "feel"
in the sim, so everything in slow flight mus be done on instruments.
Well, I find that slightly reassuring, as it implies that the flight model is
okay. Obviously, without motion and a large field of view, flying by feel is
going to be difficult with the sim. I'm sure a full-motion simulator could be
driven by MSFS, but I don't know if anyone has tried to do it (I've seen some
homebuilt sims with limited motion driven by MSFS). Some simmers use multiple
screens.
I fly mostly on instruments, so motion and vision deficits are not huge
problems. I do find visual flight in the C182 challenging, since there isn't
much in the way of instruments or autopilot. Just maintaining a constant
altitude is a pain.
Interestingly, we were trying to spin one of the Mustangs (that comes with
the Acceleration package), and were unable to do so. It just would not
break, even fully cross-controlled at the stall. Perhaps Dudley can comment
on this, as I was under the impression that Mustangs would spin pretty
easily.
With spins being substantially out of the envelope for aircraft not certified
for them, it would not surprise me if there were anomalies in the simulations
with respect to spins. Even the largest simulators often have that problem,
if they are simulating aircraft that one normally doesn't spin (such as large
transport aircraft).
Nope, I was referring to default aircraft.
With all the time and money you've invested in the sim, you should install a
few add-on aircraft. The difference is dramatic, often very much like using a
whole new simulator. The default aircraft don't fully exploit the
possibilities of the sim. I never fly default aircraft these days.
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