Cessna 172R from Telluride to Aspen
Mxsmanic writes:
Simulators have come a long way, and the mere fact that a simulator runs on a
PC doesn't make it "unreal."
It's still a game and not real.
If you play MSFS regularly, you should know it's limitations.
I do. I've listed them on several occasions.
But you don't get the biggest limitation, i guess.
I just tried you "experiment" and were scared by the low climb rate of
the Cessna in that altitude.
I can't say that I was scared by it, but I found it pretty lame. I was
heading west so there wasn't a lot of terrain to avoid.
Well I saw some pretty big hills to my left and right. Luckily, I found
a upwind to get some height to save the simday.
Even the real big flight simulators are limited to the input data they
have. And to my knowledge, not much data from unusual flight envelopes
(stalls, spins whatever) is inserted in these things.
That's why they are not used to practice spins. Any pilot who gets himself
into a spin in an airliner made way too many mistakes long before that.
But you cannot draw any conclusion for the real world from a game with a
simulated environment. Therefore judging actions in the real world from
simulated experience is inappropriate.
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