Mxsmanic wrote:
writes:
No, it is not.
Things like pushing a button can be learned in seconds and don't significantly
impact a simulation. Perhaps if these requirements existed in great profusion,
they would make a difference, but not when their number is limited.
The posters point was a simulator could be deemed realistic if a real
pilot could sit down and "fly" it.
Nope, not without being briefed on MSFS's button usage for things like
which button to push to look right, which button to push to look left,
which button to push to look ahead, which button to pust to turn on the
transponder, which button to push to ...
Real pilots in real airplanes often look out the side windows and they
don't have to push any buttons to be able to do it.
You can set MSFS up that way, too, with things like TrackIR. You turn your
head, the image moves. Or you can do it the way I do it, with the twist axis
on the joy stick set to turn the view.
The way you do it in a real airplane is turn your eyes.
And TrackIR sounds even more unrealistic. If you turn your head full left,
does the monitor more to your left?
I will admit that flying patterns can be frustrating in MSFS because of the
limited view, but you can find workarounds.
Which makes it VERY unrealistic.
One thing that surprised me, when I actually first tried to navigate by
pilotage alone, is that it actually works in the sim. The terrain often
doesn't have much detail, but the developers (some of whom were pilots) put in
many of the details you see marked on sectionals. The roads don't religiously
follow their paths on the charts but they follow them closely enough to permit
navigation with them. It works well enough to be enjoyable.
Yeah, it sorta works for ground referenced navigation as long as the landmarks
are in front of you.
I do not find MSFS to be enjoyable other than for doing things like buzzing
the Vegas strip.
--
Jim Pennino
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