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Old May 31st 10, 07:42 PM posted to rec.aviation.soaring
John Cochrane
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Posts: 90
Default Help calculating Speed To Fly for headwind and tailwind


Note to BB: when you did the theory for optimal MAT strategies did you
include the high/low turnpoint strategy for the up/downwind versus
crosswind courses?. If you assume even a few thousand feet of high/low
strategy I think the up/downwind approach may dominate the crosswind
one. I think it may also pay to up the number of legs to maximize the
number of times you can play the high/low turnpoint game per mile of
task. Try programming THAT into a ClearNav. *:-)

9B


Yeah, the theory that says crosswind is better ignores streeting (or
sink streeting!) and the option to turn upwind low and downwind high.

The best MAT is probably to find three turnpoints in an up/downwind
line, and do all your thermaling going downwind. Also final glide into
the wind.

Another good reason to hope CDs don't call unrestricted MATs. That's
not a lot of fun.

John Cochrane