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Old July 5th 10, 10:39 PM posted to rec.aviation.piloting,alt.games.microsoft.flight-sim,rec.aviation.student
a[_3_]
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Default Redbird's new full-motion, low-cost flight simulator

On Jul 5, 5:03*pm, "Vic Baron" wrote:
"a" wrote in message

...



On Jul 5, 12:49 pm, Mike Ash wrote:
In article
,


*a wrote:
The reality is, use would have to be pretty high, for 2000 hour rental
years -- that's 40 hours a week, the device alone would have to earn
$10 an hour for a 3 year payback, and that contributes nothing for
space and instruction time. A more realistic use rate might be 500
hours a year, device charges $40 an hour for a 3 year payback (more or
less a 30% ROI, not a bad target for high risk ventures). I think I'll
keep my checkbook unopened.


For things where the simulator is just as good or better than a real
plane (practicing instrument procedures?) then $40/hour is a great rate.
But still somewhat hefty....


On the other hand, there are things I'd like to do in my airplane and
would happily pay a few hundred dollars to try them in a realistic
simulator.


Oh yes. I'd easily pay WAY more than what I pay for actual flight time
to practice takeoff aborts at difficult altitudes in a simulator good
enough for the experience to translate into reality.


--
Mike Ash
Radio Free Earth
Broadcasting from our climate-controlled studios deep inside the Moon


Mike, that $40 would not pay for the space rent, instructors, clerks,
other overheads. I agree that many of us would pay a few hundred
dollars for realistic sim of spin recovery, other outside the envelope
stuff. With a safety pilot aboard I've flown to touchdown under the
hood on an ILS, but man, if you don't feel the ground effect in time
you're going to bounce! a half dozen approaches from the OM inbound to
touchdown in zero zero in a full motion sim would be very comforting,
but I'd have to feel the ground effect cushion for it to be useful for
me. *I'd also like to feel what it's like to have the airplane collect
enough ice to be dangerous, that would have to be a 'feel' thing
too.


I doubt that there is a full motion sim would do a good job at showing
someone a stall/spin entry -- can not do that in real life in a
Mooney, but man, in a suitable airplane with an instructor aboard,
what happens when the inside wing stalls in a too slow too steep turn
gets your attention! We got inverted in a heart beat. That is an
'unusual attitude' I never want to face in real life.


I know what you mean. Got my ticket in the 60's and was lucky enough to have
an instructor that had an AT-6 so spins, stalls and some VERY unusual
attitudes were the norm. *Would not want to see them again. *

Perhaps a CFI will chime in here but IIRC, they do NOT teach spin recovery
any longer in the US or at least, it is not required.

Vic


I don't think they are required --- the spin stuff I experienced was
long after I was instrument rated, it was a swap, he wanted a safety
pilot for instruments, I wanted some time up side down.