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Old March 10th 04, 08:31 AM
Howard Berkowitz
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In article , (Peter
Stickney) wrote:

In article ,
"Kevin Brooks" writes:

"Howard Berkowitz" wrote in message
...
Seriously, would anyone care to speculate that if aircraft gunner was
still a tactically useful skill, how much virtual reality simulator
time
(e.g., in at least a 3-axis-of-motion device) would a gunner get
before
going to a combat unit? Aggressor simulators only, or perhaps a few
pilots that have flown the aggressor ship manipulating the target?

I suspect temperature, noise, fumes, etc. would all be part of the
simulator.


Heck, they used "simulators" of a sort like that during WWII. My dad,
who
was a gunner on a B-29, remembers standing in the back of a truck that
drove
along while the trainee took shots at model aircraft.


Somebody from the Film Industry (Might have been Disney) developed a
prejection system using a hemispherical dome with a turret inside.
They had some sort of system to measure tracking errors.

And then, there was Operation Pinball, the ultimate simulator. Real
bombers with real turrets, but the .50 cals have been replaced with
.30 cals firing frangible (break up on impact) bullets. The targets
are specially armored P-63s that make passes on the student gunner's
airplane. There are acoustic sensors in the P-63s that can hear the
impact of the bullets on the skin for measuring the number of hits.



That is _very_ realistic. I think, all in all, we could do it more
cheaply with virtual reality. Operation Pinball could do G-forces
better, although a simulation platform with multiple degree of freedom
movement can get awfully close.