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Old November 11th 03, 10:13 PM
BUFF
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"Riccardo" wrote in message
...
Hi all, once I bought the Saitek Combo X36 Joystick and the X35 Throttle

with
gameport interface. It didn't took much time to discover that the setup

had
big problems to run on my computer, and in general with every PS/2 port

based
computer. So it has been taken dust somewhere since a few days ago when I
thought I could make something working with it. I give up very gladly its
programmability but I'd like to have the throttle and the rudder lever

working
using it with my 1998 Microsoft Sidewinder Pro gameport joystick.


snip


(Source: http://www.epanorama.net/documents/j..._circuits.html)
On stick1 is connected the MS Sidewinder and on stick2 there is the X35.

Once connected both the devices to the cable only the joystick works like
before. No sign of life from the throttle, even if its leds are lit up.

Now
I'm going to open it and see what's inside, removing everithing that goes

from
the potentiometers of throttle and rudder to the 15-pin cable, maybe
electronics are filtering some signals.
But... are there some possibilities to make something working out of that

x35
Throttle paired with the Sidewinder? It's a good shaped throttle, only it
doesn't works...
Thanks in advance and forgive my poor English.

Riccardo


It is possible to use the throttle with another joystick if the game lets
you assign axis etc. & supports multiple controllers.
However, the Saitek throttle has to be connected to the Saitek joystick as
all the "brains" are in the joystick (just put the Saitek joystick out of
the way).
However, if you are having problems related to PS/2 then obviously this
won't change that.

From the Saitek FAQ for your controller.
Q4: While I'm playing a game, why does the shift key or something get stuck?

A4: This problem comes from PS/2 and the manner in which it communicates.
When the joystick was designed and first developed, it was built so that it
used the AT keyboard, 15pin game and the 9pin serial port. These came as
standard on every machine at the time, however this is no longer the case,
PS/2 controllers now comes as standard and control both keyboard and mouse
information. The problem occurs when both mouse and keyboard are providing
information at the same time. When the joystick is connect to your computer,
information is sent from both joystick and keyboard continually via the
keyboard port. The mouse will interrupt information from the keyboard, which
cause the sticky key problem. The only possible work around is to convert
your PS/2 mouse to serial, this will reduce the occurrence of the problem.
Again though, this can be related to the PC speed problem mentioned in the
above FAQ so it may be unsolvable