Thread: Frame Rates
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Old July 31st 05, 06:32 AM
Jeroen Wenting
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"Peter Duniho" wrote in message
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"Jeroen Wenting" jwenting at hornet dot demon dot nl wrote in message
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stutters have nothing to do with framerates.


Nothing? Nothing to do with frame rates at all? That seems a little
strong.

At a minimum, a stutter will reduce your frame rate. It is, by
definition, something that delays the presentation of the next frame.
Duh.

In addition, stutters sometimes happen because a particular frame takes
longer to render (often because textures are moving across the AGP bus).
In other words, a slow frame IS a stutter.

I would say that stuttering and slow frame rates often go hand-in-hand.
They are very much related.

I've seen stutter free gameplay at 10fps, and heavy stutters at 100fps.
The reverse can also happen.
There is NO generic link between the two phenomenons.

At least, if you use the FS framerate counter which is what all the fps
junks use to see their framerates.
That counter is after all generated in the CPU while stutters occur in the
GPU which doesn't change that counter
So the fps counter is a theoretical number showing how many frames of
animation the system can display as a maximum. The actual fps might be
different but your average user isn't going to see that as he is fixated on
getting the highest possible fps count from that counter, thinking bigger =
better because in Doom it used to be.