Thread: Rookie
View Single Post
  #20  
Old May 24th 08, 05:36 AM posted to rec.aviation.piloting,alt.usenet.kooks
Maxwell[_2_]
external usenet poster
 
Posts: 2,043
Default Rookie

In article , Bertie the
Bunyip says...

"Maxwell" luv2^fly99@cox.^net wrote in news:52VYj.22$J75.4
@newsfe20.lga:


wrote in message
news:c327c03b-4585-42ab-afcc-47e03d2c3b25

@j22g2000hsf.googlegroups.com...
Hello,

I am not a pilot - but I play a lot of flight simulator. I wanted to
talk to some real pilots about flying proficiently. I feel like I am
pretty good on simulator, but I have no way of knowing b/c I don't
have feedback from an actual pilot.

I was wondering what makes a pilot proficient? When making turns,
does the VSI fluctuate at all or should a pilot be able to keep it at
0 fpm at all times? What degree of fluctuation is considered
proficient? When leveling off after a climb or descent, how quickly
should the pilot be able to get into straight and level? When

landing
an aircraft - especially a jet, does a proficient pilot stay

precisely
on the glide slope 100%? How else can I build proficiency and how
well does flight simulator emulate reality?

If you are a proficient pilot, what types of things do you ensure in
take-off, cruise, landing, etc?

I've heard that good piloting is more about knowledge than skill, but
personally it seems like skill is a massive aspect of flying - am I
wrong?

Thanks so much for the advice!


Sorry, but clearly way off topic for this group. If we like this kind

of
stuff get started, just multiply the MX noise level time 10.



Snort!

PKB, fjukkwit.


I think he's kinda prophetic

--

"Tis an ill wind that blows no minds"