Thread: Rotation
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Old September 11th 06, 01:56 PM posted to rec.aviation.piloting
Jim Macklin
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Posts: 2,070
Default Rotation

Real airplanes are designed to be stable, both static and
dynamically. Simulators are designed to be less stable in
order to make the "student" work harder at the scan and
control inputs. A $10,000,000 full motion simulator [for a
$5,000,000 airplane] flight parameters are very close to a
real airplane as far as static and dynamic stability,
break-away forces and momentum.

Some real airplanes sit with the wing at a negative angle of
attack on the ground and must be rotated to a positive AOA
for take-off, perhaps to 15 degrees nose high for some jets.
This is a smooth but brisk pull, new pilots in type often
over-shoot the target rotation. Most light aircraft sit on
the ground at a positive AOA and will take-off with very
little elevator input if they are loaded and trimmed for
take-off.

The top of the line simulators can be made to fly just like
the real thing, because the software and hardware is top
line. Your desktop PC based training device uses consumer
grade mechanical parts.


"g n p" wrote in message
news:1157975462.625535@athnrd02...
|
| "Mxsmanic" wrote in message
| ...
|
| Do real aircraft abruptly pitch upward on take-off
during rotation, or
| is this an artifact of my simulator? I find that I must
put the stick
| forward slightly as soon as the nose rises, or I risk a
tail strike.
| This is especially true on small aircraft, such as the
Baron 58.
| Large jets seem to do the same thing, but at a slower
speed. I am
| curious as to whether real aircraft are the same way,
and if so, what
| the proper way is to rotate to minimize wild movements.
|
| --
| Transpose mxsmanic and gmail to reach me by e-mail.
|
|
| You may be rotating with too high velocity or out of trim.
|
|