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Old February 11th 07, 11:18 PM posted to rec.aviation.simulators
RobertVA[_2_]
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Posts: 2
Default CH yoke gameport-to-USB conversion

Roger wrote:
On Sat, 10 Feb 2007 19:38:15 -0600, "dell_dtop"
wrote:

The Virtual Pilot interface is analog game port, not serial.


And?
There is still a serial to USB converter that takes the older CH
pedals and even the analog joysticks.

"Roger" wrote in message ...
On Thu, 08 Feb 2007 14:01:10 GMT, "."

[snip]
You can also just go out and purchase a serial to USB converter box.
They are relatively cheap and *usually* work, but YMMV


Roger Halstead (K8RI & ARRL life member)
(N833R, S# CD-2 Worlds oldest Debonair)
www.rogerhalstead.com


A standard game port supports two joysticks (two axis and TWO buttons
each) and Musical Instrument Digital Interface (MIDI). The joystick
functions are input ONLY. The MIDI function is bidirectional. MANY game
port analog joysticks utilize circuits that were originally designed for
the second joystick to implement functions like throttle and additional
buttons. Rudders usually use at least one of the second joystick axis.
With joystick pitch and roll, throttle, rudder and toe brakes the
standard game port runs short on axis.

Some manufacturers provided "Digital" game port controllers that
utilized the MIDI functions instead of the analog circuitry. Any force
feedback controllers that attach to the game port are certain to be
using the MIDI circuitry. Separately purchased game port to USB adapters
typically don't support MIDI based game controllers.

To get around the four button limitation some controllers have drivers
that that utilize some buttons, and often point of view switches, as
chords. Pressing one of those buttons activates multiple button circuits
on the game port. The CH Virtual Pilot Pro IS such a controller. When
connected through an adapter it would be dependent on the adapter's
driver to interpret the button chords. The controller/adapter
combination would NOT be compatible with the controller manufacturer's
driver software.