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Navy Phantoms were capable of carrying a 20mm gunpod, but there is an
abundance of references stating this weapon was worse than useless for air to air use, and thus not carried. However, I can't really find any reference on the use of the gun in air to ground work. I know Air Force Phantoms used gunpods for this, but did the Navy? Thanks for any info Rob |
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robvr- Navy Phantoms were capable of carrying a 20mm gunpod, but there is an
abundance of references stating this weapon was worse than useless for air to air use, and thus not carried. BRBR The biggest obstacle was the weight of the thing and how ya had to 'bring it back'. If ya had 2 and 2 and the pod, max trap was in the 4.0 range. Plus wing tanks got the crap beat outta them on the boat. P. C. Chisholm CDR, USN(ret.) Old Phart Phormer Phantom, Turkey, Viper, Scooter and Combat Buckeye Phlyer |
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#4
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Walt- Pechs- did the Navy F4B have an air to air computing gunsight like the
USAF F4D? BRBR Don't think so altho the only F-4C time I had was in CIS at Luke AFB. In 'D' models, we used the SUU-23 all the time in A-G, none against the dart tho..In RTU, 61st and 13th at MacDill. P. C. Chisholm CDR, USN(ret.) Old Phart Phormer Phantom, Turkey, Viper, Scooter and Combat Buckeye Phlyer |
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Not being the professional my self, but an avid desktop pilot, my
understanding is that trap values are a meassure of the maximum bringback fuelweight that would allow the AC to trap the wire on the carrier. 4.0 would mean 4000 lbs JP4, which might be considered a bit on the skimpy side, espc. in bad weather, at night or with a wounded bird, what with no easy divert field close by. I'm not certain of the numbers (and others will hopefully correct me) but I think that 4.0 is near minimums to two attempts at the deck if there is other traffic in the pattern, when flying the F4 and cheers for the info, I'm brushing up on my Vietnam knowledge in anticipation of recieving my next boardgame: "Downtown", which looks at strike warfare in routepack 5 and 6 (AFAIR) cheers, Morten "Rob van Riel" wrote in message om... (Pechs1) wrote in message ... robvr- Navy Phantoms were capable of carrying a 20mm gunpod, but there is an abundance of references stating this weapon was worse than useless for air to air use, and thus not carried. BRBR The biggest obstacle was the weight of the thing and how ya had to 'bring it back'. Makes sense. If ya had 2 and 2 and the pod, max trap was in the 4.0 range. Plus wing tanks got the crap beat outta them on the boat. Almost makes sense, mainly because I never flew anything myself, let alone a Navy jet. Would 2 and 2 mean 2 Sparrow, 2 Sidewinder? What do max trap values mean? I know enough to know this has something to do with landing parameters, but I couldn't tell you what to save my life. Rob |
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Morten,
4000 lbs JP4 Microscopic nit: Carrier-borne aircraft used JP5 in my day. Higher flashpoint, thus safer around the boat. Not sure, but ISTR the boat uses another JP type these days?! Ashore, they burn JP4, allowing XC stops at the nice golf courses positioned at nearly all AFBs. g -- Mike Kanze "When you're majoring in abnormal psychology, ALL television is educational!" - Frank & Ernest, 3/9/04 "morten lund" wrote in message . .. Not being the professional my self, but an avid desktop pilot, my understanding is that trap values are a meassure of the maximum bringback fuelweight that would allow the AC to trap the wire on the carrier. 4.0 would mean 4000 lbs JP4, which might be considered a bit on the skimpy side, espc. in bad weather, at night or with a wounded bird, what with no easy divert field close by. I'm not certain of the numbers (and others will hopefully correct me) but I think that 4.0 is near minimums to two attempts at the deck if there is other traffic in the pattern, when flying the F4 and cheers for the info, I'm brushing up on my Vietnam knowledge in anticipation of recieving my next boardgame: "Downtown", which looks at strike warfare in routepack 5 and 6 (AFAIR) cheers, Morten "Rob van Riel" wrote in message om... (Pechs1) wrote in message ... robvr- Navy Phantoms were capable of carrying a 20mm gunpod, but there is an abundance of references stating this weapon was worse than useless for air to air use, and thus not carried. BRBR The biggest obstacle was the weight of the thing and how ya had to 'bring it back'. Makes sense. If ya had 2 and 2 and the pod, max trap was in the 4.0 range. Plus wing tanks got the crap beat outta them on the boat. Almost makes sense, mainly because I never flew anything myself, let alone a Navy jet. Would 2 and 2 mean 2 Sparrow, 2 Sidewinder? What do max trap values mean? I know enough to know this has something to do with landing parameters, but I couldn't tell you what to save my life. Rob |
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"Mike Kanze" wrote:
Morten, 4000 lbs JP4 Microscopic nit: Carrier-borne aircraft used JP5 in my day. Higher flashpoint, thus safer around the boat. Not sure, but ISTR the boat uses another JP type these days?! Ashore, they burn JP4, allowing XC stops at the nice golf courses positioned at nearly all AFBs. g USAF started the transition to JP8 in 1979. |
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I stand corrected; was I reasonably close with regard to the other stuff I
wrung out? :-) cheers, Morten "Mike Kanze" wrote in message ... Morten, 4000 lbs JP4 Microscopic nit: Carrier-borne aircraft used JP5 in my day. Higher flashpoint, thus safer around the boat. Not sure, but ISTR the boat uses another JP type these days?! Ashore, they burn JP4, allowing XC stops at the nice golf courses positioned at nearly all AFBs. g rest of thread snipped :-) |
#10
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We used 4.0 day time, 5.1 night time or non-case 1 daytime. We used to pull the
cb on tank 7 so it wouldn't transfer...held it until recovery so you could be 5.1 twice on the ball if ya went into the penalty box. The CG thing w/o sparrows aft wasn't a big deal. P. C. Chisholm CDR, USN(ret.) Old Phart Phormer Phantom, Turkey, Viper, Scooter and Combat Buckeye Phlyer |
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