A aviation & planes forum. AviationBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AviationBanter forum » rec.aviation newsgroups » Piloting
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Simulators



 
 
Thread Tools Display Modes
  #1  
Old March 7th 09, 03:33 PM posted to rec.aviation.piloting
Birdog
external usenet poster
 
Posts: 17
Default Simulators

The discussion on simulators was interesting in many aspects. Since being
grounded some 20 years ago (medical), I've tried substitutes - radio control
and computer simulators - and found them sorely lacking, if not downright
boring. However, while playing with the simulator, I could not help but
grieve that it was not available back in the days when I was burning time
and fuel in IFR training - basically learning to scan the instruments until
it became virtually instinctive. So, while I get a little peeved when a
computer jock starts arguing with active pilots, their questions sometimes
elicit interesting discussions, and I do think these $75.00 programs have a
valuable (and cheap) place in flight training.

While ground-bound for two decades, I still love any discussion of flying!


  #2  
Old March 7th 09, 05:28 PM posted to rec.aviation.piloting
Mike Ash
external usenet poster
 
Posts: 299
Default Simulators

In article ,
"Birdog" wrote:

The discussion on simulators was interesting in many aspects. Since being
grounded some 20 years ago (medical), I've tried substitutes - radio control
and computer simulators - and found them sorely lacking, if not downright
boring. However, while playing with the simulator, I could not help but
grieve that it was not available back in the days when I was burning time
and fuel in IFR training - basically learning to scan the instruments until
it became virtually instinctive. So, while I get a little peeved when a
computer jock starts arguing with active pilots, their questions sometimes
elicit interesting discussions, and I do think these $75.00 programs have a
valuable (and cheap) place in flight training.

While ground-bound for two decades, I still love any discussion of flying!


I tend to agree with the above. Simulators are what got me into flying
for real, even if they taught me some habits to unlearn. And clearly
they're useful for certain things, even if they're not the high-fidelity
monsters our friend thinks they are.

I apologize if the question is unwelcome, but if your medical grounding
was due to something that didn't really make you unsafe, have you
considered flying gliders? They're a lot of fun, and no medical is
required. Of course some people don't enjoy that sort of thing, and
nothing against them, as everybody has different tastes. But I just
thought I'd mention in, on the off chance that you'd like it, hadn't
thought of it, and are able.

--
Mike Ash
Radio Free Earth
Broadcasting from our climate-controlled studios deep inside the Moon
  #3  
Old March 8th 09, 12:39 AM posted to rec.aviation.piloting
[email protected]
external usenet poster
 
Posts: 21
Default Simulators

Low cost sims would be a lot more useful if they came with a
instructor and a curriculum.

Let me justify that. With many home sim programs, A lot of people
learn to land right on the edge of Dead Man's Curve, without some
instruction or evaluation. Ie a controlled crash at very low speed
with no flare. If its a game, thats fine, and you can get the 172
onto the carrier that way. But it may be doing many a disservice.
It would be nice, if included in the cost of the software, you could
upload a file to have your flight constructively evaluated by a human

Steve Roberts
  #4  
Old March 8th 09, 03:15 PM posted to rec.aviation.piloting
Mxsmanic
external usenet poster
 
Posts: 9,169
Default Simulators

writes:

Low cost sims would be a lot more useful if they came with a
instructor and a curriculum.

Let me justify that. With many home sim programs, A lot of people
learn to land right on the edge of Dead Man's Curve, without some
instruction or evaluation. Ie a controlled crash at very low speed
with no flare. If its a game, thats fine, and you can get the 172
onto the carrier that way. But it may be doing many a disservice.
It would be nice, if included in the cost of the software, you could
upload a file to have your flight constructively evaluated by a human


Most simmers won't be flying a real aircraft, so the differences between the
simulation and real life are not necessarily important (although that depends
on the simmer's viewpoint, as some are more rigorous about realism than
others). And, since nobody is likely to climb out of his easy chair and into
a cockpit without instruction and certification, one can assume that the
differences would be identified and compensated for by anyone who really wants
to fly an aircraft in the real world.

What mystifies me is the knee-jerk reaction of some pilots to the mere
suggestion that simulation is anything like real life. I can only assume that
they invest a great deal of their self-esteem in flying, and are very insecure
about anything that might hint that any other activity is even remotely close
to flying. They like to believe that they are special, and anything that
seems to erode that illusion in their eyes disturbs them.

As I've said before, the more experience pilots have, the less they tend to
foam at the mouth in fury when simulation is brought up. Simulation is not
identical to real life, but it's not a waste of time, either. The truth is in
between. Moderation is best in all things.
  #5  
Old March 8th 09, 04:49 PM posted to rec.aviation.piloting
Maxwell[_2_]
external usenet poster
 
Posts: 2,043
Default Simulators


"Mxsmanic" wrote in message
...
writes:

Low cost sims would be a lot more useful if they came with a
instructor and a curriculum.

Let me justify that. With many home sim programs, A lot of people
learn to land right on the edge of Dead Man's Curve, without some
instruction or evaluation. Ie a controlled crash at very low speed
with no flare. If its a game, thats fine, and you can get the 172
onto the carrier that way. But it may be doing many a disservice.
It would be nice, if included in the cost of the software, you could
upload a file to have your flight constructively evaluated by a human


Most simmers won't be flying a real aircraft, so the differences between
the
simulation and real life are not necessarily important (although that
depends
on the simmer's viewpoint, as some are more rigorous about realism than
others). And, since nobody is likely to climb out of his easy chair and
into
a cockpit without instruction and certification, one can assume that the
differences would be identified and compensated for by anyone who really
wants
to fly an aircraft in the real world.

What mystifies me is the knee-jerk reaction of some pilots to the mere
suggestion that simulation is anything like real life. I can only assume
that
they invest a great deal of their self-esteem in flying, and are very
insecure
about anything that might hint that any other activity is even remotely
close
to flying. They like to believe that they are special, and anything that
seems to erode that illusion in their eyes disturbs them.

As I've said before, the more experience pilots have, the less they tend
to
foam at the mouth in fury when simulation is brought up. Simulation is
not
identical to real life, but it's not a waste of time, either. The truth
is in
between. Moderation is best in all things.


To the contrary, you just can't stand it because your PC can never make you
a pilot.



  #6  
Old March 9th 09, 08:11 AM posted to rec.aviation.piloting
a[_3_]
external usenet poster
 
Posts: 562
Default Simulators

On Mar 9, 12:24*am, Clark wrote:
Mxsmanic wrote :





writes:


Low cost sims would be a lot more useful if they came with a
instructor and a curriculum.


* Let me justify that. *With many home sim programs, A lot of people
learn to land right on the edge of Dead Man's Curve, without some
instruction or evaluation. *Ie *a controlled crash at very low speed
with no flare. * If its a game, thats fine, and you can get the 172
onto the carrier that way. But it may be doing many a disservice.
It would be nice, if included in the cost of the software, you could
upload a file to have your flight *constructively evaluated by a human


Most simmers won't be flying a real aircraft, so the differences between
the simulation and real life are not necessarily important (although
that depends on the simmer's viewpoint, as some are more rigorous about
realism than others). *And, since nobody is likely to climb out of his
easy chair and into a cockpit without instruction and certification, one
can assume that the differences would be identified and compensated for
by anyone who really wants to fly an aircraft in the real world.


What mystifies me is the knee-jerk reaction of some pilots to the mere
suggestion that simulation is anything like real life. *I can only
assume that they invest a great deal of their self-esteem in flying, and
are very insecure about anything that might hint that any other activity
is even remotely close to flying. *They like to believe that they are
special, and anything that seems to erode that illusion in their eyes
disturbs them.


Wrong again butterball. Stop assuming and try to learn a little bit. Pilots
don't have a knee jerk reaction against simulations. People in general do
have a knee jerk reaction to reject claims from ignorant people such as
yourself who claim to have knowledge when they obviously don't.

As I've said before, the more experience pilots have, the less they tend
to foam at the mouth in fury when simulation is brought up. *Simulation
is not identical to real life, but it's not a waste of time, either.
The truth is in between. *Moderation is best in all things.


You wouldn't know the truth if it rose up and bit you on the ass. As for
moderation, well, you'd better learn to practice it if you're going to
preach it little boy. I suggest you start by not posting on usenet for the
next 12 months.

--
---
there should be a "sig" here- Hide quoted text -

- Show quoted text -


Moderation in all things, he said, but rap is not included. He, a non-
pilot, is I tjhink the second most frequent poster here. His is
winning the 'pay attention to me' game.
  #7  
Old March 8th 09, 05:37 PM posted to rec.aviation.piloting
Birdog
external usenet poster
 
Posts: 17
Default Simulators


wrote in message
...
Low cost sims would be a lot more useful if they came with a
instructor and a curriculum.

Let me justify that. With many home sim programs, A lot of people
learn to land right on the edge of Dead Man's Curve, without some
instruction or evaluation. Ie a controlled crash at very low speed
with no flare. If its a game, thats fine, and you can get the 172
onto the carrier that way. But it may be doing many a disservice.
It would be nice, if included in the cost of the software, you could
upload a file to have your flight constructively evaluated by a human

Steve Roberts


Irrelevant, in my opinion. You can't any more learn to fly with a simulator
than you could with radio controlled models. They're both toys.


  #8  
Old March 8th 09, 09:38 PM posted to rec.aviation.piloting
[email protected]
external usenet poster
 
Posts: 21
Default Simulators

Birddog wrote
Irrelevant, in my opinion. You can't any more learn to fly with a simulator
than you could with radio controlled models. They're both toys.


I will agree that MSFS on a home PC is a toy and that X-plane is a
close second in the "From Santa with Love" department.


As for totally useless, I must respectfully disagree.

What I'm working on is vastly different and the company is owned by
pilots with engineering degrees. We're taking the "toy" out of it. We
will also train the IP to use it, provide a course of study for the
student, and pull the IP in to the factory once a year for a
recertification on the use of the unit. We'll also be able to score
the student AND THE IP over a internet connection. Its good for 3
hours out of the minimum 40. That turns into 2 more hours the student
can spend in the real aircraft, without drastic increases in the cost
of the license.

Teachers have a rule, to determine if a teaching method is useful.It
says: "A goal or objective in the classroom must be observable and
measurable". That is one of the many missing parts in the desktop
toys, when it comes to being useful to a student.

Steve

  #9  
Old March 8th 09, 03:11 PM posted to rec.aviation.piloting
Mxsmanic
external usenet poster
 
Posts: 9,169
Default Simulators

Mike Ash writes:

... have you considered flying gliders? They're a lot of fun, and
no medical is required.


Really? (I've never looked.) That seems odd ... isn't an incapacitated pilot
in a glider in just as much danger as he would be in a powered aircraft? And
can't he still hit things and injure people and property on the ground? I
thought that was the whole idea behind requiring medicals.

Of course some people don't enjoy that sort of thing, and
nothing against them, as everybody has different tastes.


What do you think of glider simulations in MSFS?

I've heard that there are some add-on gliders for MSFS that are greatly
superior to the default (as there are for powered aircraft), but I haven't
looked into it as I've not felt very attracted to gliding. Gliding seems to
be mostly a visceral and visual experience, both of which are weak points of
desktop simulators.
  #10  
Old March 8th 09, 04:52 PM posted to rec.aviation.piloting
Maxwell[_2_]
external usenet poster
 
Posts: 2,043
Default Simulators


"Mxsmanic" wrote in message
...
Mike Ash writes:

... have you considered flying gliders? They're a lot of fun, and
no medical is required.


Really? (I've never looked.) That seems odd ... isn't an incapacitated
pilot
in a glider in just as much danger as he would be in a powered aircraft?
And
can't he still hit things and injure people and property on the ground? I
thought that was the whole idea behind requiring medicals.

Of course some people don't enjoy that sort of thing, and
nothing against them, as everybody has different tastes.


What do you think of glider simulations in MSFS?

I've heard that there are some add-on gliders for MSFS that are greatly
superior to the default (as there are for powered aircraft), but I haven't
looked into it as I've not felt very attracted to gliding. Gliding seems
to
be mostly a visceral and visual experience, both of which are weak points
of
desktop simulators.


Everything seems odd to you, you have never experienced any facet of real
life.

Get out of your cave.


 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Simulators? cavelamb himself[_5_] Naval Aviation 6 June 15th 08 03:49 AM
PC IFR simulators Nick Kliewer Instrument Flight Rules 20 November 2nd 06 08:16 AM
simulators RCPLANE Simulators 0 December 18th 03 06:41 PM
IFR simulators Tony Owning 8 October 27th 03 08:42 PM
IFR simulators Richard Kaplan Instrument Flight Rules 3 July 24th 03 03:53 AM


All times are GMT +1. The time now is 07:00 AM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©2004-2025 AviationBanter.
The comments are property of their posters.