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#1
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The discussion on simulators was interesting in many aspects. Since being
grounded some 20 years ago (medical), I've tried substitutes - radio control and computer simulators - and found them sorely lacking, if not downright boring. However, while playing with the simulator, I could not help but grieve that it was not available back in the days when I was burning time and fuel in IFR training - basically learning to scan the instruments until it became virtually instinctive. So, while I get a little peeved when a computer jock starts arguing with active pilots, their questions sometimes elicit interesting discussions, and I do think these $75.00 programs have a valuable (and cheap) place in flight training. While ground-bound for two decades, I still love any discussion of flying! |
#2
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In article ,
"Birdog" wrote: The discussion on simulators was interesting in many aspects. Since being grounded some 20 years ago (medical), I've tried substitutes - radio control and computer simulators - and found them sorely lacking, if not downright boring. However, while playing with the simulator, I could not help but grieve that it was not available back in the days when I was burning time and fuel in IFR training - basically learning to scan the instruments until it became virtually instinctive. So, while I get a little peeved when a computer jock starts arguing with active pilots, their questions sometimes elicit interesting discussions, and I do think these $75.00 programs have a valuable (and cheap) place in flight training. While ground-bound for two decades, I still love any discussion of flying! I tend to agree with the above. Simulators are what got me into flying for real, even if they taught me some habits to unlearn. And clearly they're useful for certain things, even if they're not the high-fidelity monsters our friend thinks they are. I apologize if the question is unwelcome, but if your medical grounding was due to something that didn't really make you unsafe, have you considered flying gliders? They're a lot of fun, and no medical is required. Of course some people don't enjoy that sort of thing, and nothing against them, as everybody has different tastes. But I just thought I'd mention in, on the off chance that you'd like it, hadn't thought of it, and are able. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon |
#3
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Low cost sims would be a lot more useful if they came with a
instructor and a curriculum. Let me justify that. With many home sim programs, A lot of people learn to land right on the edge of Dead Man's Curve, without some instruction or evaluation. Ie a controlled crash at very low speed with no flare. If its a game, thats fine, and you can get the 172 onto the carrier that way. But it may be doing many a disservice. It would be nice, if included in the cost of the software, you could upload a file to have your flight constructively evaluated by a human Steve Roberts |
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#5
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#6
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On Mar 9, 12:24*am, Clark wrote:
Mxsmanic wrote : writes: Low cost sims would be a lot more useful if they came with a instructor and a curriculum. * Let me justify that. *With many home sim programs, A lot of people learn to land right on the edge of Dead Man's Curve, without some instruction or evaluation. *Ie *a controlled crash at very low speed with no flare. * If its a game, thats fine, and you can get the 172 onto the carrier that way. But it may be doing many a disservice. It would be nice, if included in the cost of the software, you could upload a file to have your flight *constructively evaluated by a human Most simmers won't be flying a real aircraft, so the differences between the simulation and real life are not necessarily important (although that depends on the simmer's viewpoint, as some are more rigorous about realism than others). *And, since nobody is likely to climb out of his easy chair and into a cockpit without instruction and certification, one can assume that the differences would be identified and compensated for by anyone who really wants to fly an aircraft in the real world. What mystifies me is the knee-jerk reaction of some pilots to the mere suggestion that simulation is anything like real life. *I can only assume that they invest a great deal of their self-esteem in flying, and are very insecure about anything that might hint that any other activity is even remotely close to flying. *They like to believe that they are special, and anything that seems to erode that illusion in their eyes disturbs them. Wrong again butterball. Stop assuming and try to learn a little bit. Pilots don't have a knee jerk reaction against simulations. People in general do have a knee jerk reaction to reject claims from ignorant people such as yourself who claim to have knowledge when they obviously don't. As I've said before, the more experience pilots have, the less they tend to foam at the mouth in fury when simulation is brought up. *Simulation is not identical to real life, but it's not a waste of time, either. The truth is in between. *Moderation is best in all things. You wouldn't know the truth if it rose up and bit you on the ass. As for moderation, well, you'd better learn to practice it if you're going to preach it little boy. I suggest you start by not posting on usenet for the next 12 months. -- --- there should be a "sig" here- Hide quoted text - - Show quoted text - Moderation in all things, he said, but rap is not included. He, a non- pilot, is I tjhink the second most frequent poster here. His is winning the 'pay attention to me' game. |
#7
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![]() wrote in message ... Low cost sims would be a lot more useful if they came with a instructor and a curriculum. Let me justify that. With many home sim programs, A lot of people learn to land right on the edge of Dead Man's Curve, without some instruction or evaluation. Ie a controlled crash at very low speed with no flare. If its a game, thats fine, and you can get the 172 onto the carrier that way. But it may be doing many a disservice. It would be nice, if included in the cost of the software, you could upload a file to have your flight constructively evaluated by a human Steve Roberts Irrelevant, in my opinion. You can't any more learn to fly with a simulator than you could with radio controlled models. They're both toys. |
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Birddog wrote
Irrelevant, in my opinion. You can't any more learn to fly with a simulator than you could with radio controlled models. They're both toys. I will agree that MSFS on a home PC is a toy and that X-plane is a close second in the "From Santa with Love" department. As for totally useless, I must respectfully disagree. What I'm working on is vastly different and the company is owned by pilots with engineering degrees. We're taking the "toy" out of it. We will also train the IP to use it, provide a course of study for the student, and pull the IP in to the factory once a year for a recertification on the use of the unit. We'll also be able to score the student AND THE IP over a internet connection. Its good for 3 hours out of the minimum 40. That turns into 2 more hours the student can spend in the real aircraft, without drastic increases in the cost of the license. Teachers have a rule, to determine if a teaching method is useful.It says: "A goal or objective in the classroom must be observable and measurable". That is one of the many missing parts in the desktop toys, when it comes to being useful to a student. Steve |
#9
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Mike Ash writes:
... have you considered flying gliders? They're a lot of fun, and no medical is required. Really? (I've never looked.) That seems odd ... isn't an incapacitated pilot in a glider in just as much danger as he would be in a powered aircraft? And can't he still hit things and injure people and property on the ground? I thought that was the whole idea behind requiring medicals. Of course some people don't enjoy that sort of thing, and nothing against them, as everybody has different tastes. What do you think of glider simulations in MSFS? I've heard that there are some add-on gliders for MSFS that are greatly superior to the default (as there are for powered aircraft), but I haven't looked into it as I've not felt very attracted to gliding. Gliding seems to be mostly a visceral and visual experience, both of which are weak points of desktop simulators. |
#10
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![]() "Mxsmanic" wrote in message ... Mike Ash writes: ... have you considered flying gliders? They're a lot of fun, and no medical is required. Really? (I've never looked.) That seems odd ... isn't an incapacitated pilot in a glider in just as much danger as he would be in a powered aircraft? And can't he still hit things and injure people and property on the ground? I thought that was the whole idea behind requiring medicals. Of course some people don't enjoy that sort of thing, and nothing against them, as everybody has different tastes. What do you think of glider simulations in MSFS? I've heard that there are some add-on gliders for MSFS that are greatly superior to the default (as there are for powered aircraft), but I haven't looked into it as I've not felt very attracted to gliding. Gliding seems to be mostly a visceral and visual experience, both of which are weak points of desktop simulators. Everything seems odd to you, you have never experienced any facet of real life. Get out of your cave. |
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