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#31
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On Mon, 06 Sep 2004 21:56:09 GMT, "Jay Honeck"
wrote: So damaging can the use of the simulator be during this stage, that it's use can actually retard the progress of a new student. Another point of view: I learned to fly ten years ago in 1994. I started "flying" sims in the mid-80s, when they were little more than wire-frame depictions of flight. (Anyone remember Atari STs?) By the time I could afford real flight lessons, I had a zillion hours of sim time. At least partially as a result, I took to flying immediately, and soloed with just 6.4 hours in my logbook. Quite frankly, I'd be willing to bet that my time riding motorcycles was just as helpful in learning to fly (the physics of riding and flying are nearly identical) -- but my instructor (who, by the way, was an older gentleman and quite the technophobe. He believed that computers were evil devices from Day One.) figured that all my sim time really helped -- especially in the early stages of flight instruction. Your mileage may vary, of course. Atari ST? I would have killed for one of those. I was stuck with an Atari 800 that I had about $1,000 invested in, if you can believe that. I started flying Bruce Artwick's flight simulator before it was SubLogic. I also believe that my 30 years of motorcycle riding helped with my flying. Everything from the similarity of motion to the attentiveness to weather helped. That being said, I do think that the simulator can be harmful to a new student primarily because of the well documented "head in the cockpit" syndrome. Those that have flown simulators for many years may be over that problem. At any rate, there is much to be gained from Flight Simulator, even if not at the beginning of your training. In response to the OP, it is not a substitute for a real plane or a CFI but it is clearly more than just a game. Rich Russell |
#32
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Well, when I learnt to fly, I had a really hard time getting landings
right. Due to a death in the family I had a month's gap from flying. Partly to keep my hand in and partly because I was suffering withdrawal symptoms I loaded up Microsoft FS and flew around a bit on that. I was mostly practising circuits, especially landings. When I got back, my landings had improved no end and I went solo soon after. Paul |
#33
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#34
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![]() Dudley Henriques wrote: "Jay Honeck" wrote in message Another point of view: I learned to fly ten years ago in 1994. I started "flying" sims in the mid-80s, when they were little more than wire-frame depictions of flight. (Anyone remember Atari STs?) By the time I could afford real flight lessons, I had a zillion hours of sim time. At least partially as a result, I took to flying immediately, and soloed with just 6.4 hours in my logbook. Same here. I soloed after 4.5 hours, but in 1984 during the wire-frame depiction age, and my sim time was all on one of those thingies (a Sinclair in my case). Didnīt have zillions of hours on those either, but probably several dozen. I definitely had the impression that the sim time helped a lot right from the beginning, not only with the direction the controls worked, but things like minding the speed, keeping the glidepath towards the threshold and other details. Even managed a landing on my first lesson without intervention (except verbal) from the instructor. (Though I am not sure how remarkable or unusual a feat that is, on a reasonably calm day). As for other background there was no motorcycling experience in my case. But I was extremely motivated. And I had been up in a glider maybe three or four times as a kid and been allowed to briefly try the controls (some 15 years earlier, and total time for that cannot have amounted to more than about half an hour). This would actually be an interesting subject to see investigated scientifically. It is so easy to have opinions. Not that some of the opinions aren't valid and helpful sometimes, but somehow they can never be totally convincing. Cheers CV |
#35
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"Dave" wrote in message news:aNq%c.1509$sS4.87@trndny03...
Although your motorcycle skills and experience would most certainly have had a positive effect on accelerating the learning process in the airplane, the actual effect of flying a desktop simulator would have limited effect. It's true that the simulator would have taught you the basic DIRECTION of movement for each control, and that would be a positive, but for the actual purpose of flying an airplane, it's PRESSURES and RATES that are the pertinent factors, NOT direction! This has made me rethink a little. My time windsurfing surely helped in this regard. I agree. I liken flying more to sailing than anything else. The basic concepts of passing air over a movable surface to give lift (in the air planes case) or thrust (in the sailing sense) are almost identical. The other thing that struck me as being almost identical was that if you make a change in trim in either case the craft takes a moment to 'settle' into its new configuration. I spent a bit of time chasing dials when I first flew until I made this connection to sailing. Also the notion of 'staying ahead' of what the craft is doing is identical (although its far easier to do in a yacht/windsurfer than it is in a plane IMO, but thats debateable). |
#36
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On Mon, 06 Sep 2004 21:56:09 GMT, "Jay Honeck"
wrote: I learned to fly ten years ago in 1994. I started "flying" sims in the mid-80s, when they were little more than wire-frame depictions of flight. (Anyone remember Atari STs?) By the time I could afford real flight lessons, I had a zillion hours of sim time. At least partially as a result, I took to flying immediately, and soloed with just 6.4 hours in my logbook. Perhaps. On the other hand, during the war years it was routine to solo students in as few as 8 to 12 hours of stick time. This is with no previous experience and in some cases no previous experience even driving a car. In addition, the trainer was inevitably a taildragger. This pre-dates electronic flight simulators by over 40 years so the ability to solo early had nothing to do with any kind of pre flying training. Most of the people who become pilots have ALWAYS wanted to learn to fly and this tends to create a very receptive attitude for learning when that time comes. Corky Scott |
#37
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Corky Scott wrote
Perhaps. On the other hand, during the war years it was routine to solo students in as few as 8 to 12 hours of stick time. This is with no previous experience and in some cases no previous experience even driving a car. In addition, the trainer was inevitably a taildragger. True. The standard military trainer of the time was a Stearman. These days, it's considered a tricky, high performance (sic!) biplane. There were some important things you're leaving out, though. Training to solo took place on open grass fields. Cross wind landing were not taught - or done. The students were all young and eager. There was no radio work and no instrument work - just airwork and landings. Every field had a truck standing by. Each truck had a repair crew - and a bed full of ailerons. The crews could replace an aileron on a groundlooped airplane and have it ready for service in SEVEN MINUTES. Imagine how much practice they got. A groundloop was no big deal. Most older taildraggers are pussycats on wide open grass fields landing into the wind - it's landing on paved narrow crosswind runways with obstructions that makes them exciting. If all I had to do was teach the average teenager to land, only on grass and into the wind, and only well enough that I could be certain he would not hurt himself - the occasional groundloop not being a big deal - I could solo them in 6 hours all day long and twice on Sunday. Realistically, I can't solo a brand new student in 6 hours these days. My home field only has one narrow paved runway, aligned cross to the prevailing winds and with structures and trees that make any crosswind gusty. The pattern is busy, and radio use is expected. The FAA gives me a laundry list of things I have to do with them before I solo them. These days, if someone soloes in under 10 hours, that's pretty good, and generally indicates better than average preparation. Michael |
#38
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"Icebound" wrote in message
ogers.com... "pjbphd" wrote in message news:Nx3%c.213310$sh.156079@fed1read06... I'm a student pilot and have heard mixed reviews of Flight Sim software. Some say it's great for a little on the ground practice. Others say it's really a waste of time. I don't expect it to really take the place of air time, but I'm wondering if anyone out there can tell me if it's really useful, and if so, what accessories are recommended e.g., yoke and pedals. Thanks in advance pjbphd Pedals for sure. The twist action of a joystick rudder does not translate well to the real thing. You "push" on the wrong side. The direction of the twist effect is programmable in the flight sims I'm aware of. But I agree it's better to have pedals. Obviously, a yoke-with-throttle-quadrant will also be better than a joystick, but the left-right-back-forth action of a joystick for aileron and elevator will carry over fairly easily. Yup, it does carry over. I find a force-feedback joystick more realistic than a non-feedback yoke. Having said that, most joysticks are designed for right hand with left hand throttle, and that is backward to a real-life left seat..... If you do opt for a joystick, get one of those that allows you to reverse the throttle so that you can operate the control with the left hand, and the throttle with the right. I prefer to ignore the throttle control on the joystick, and just mouse the throttle control on the panel (along with the mixture and prop controls). FS2004 lets you use the mouse's scroll wheel for fine adjustments of the throttle. --Gary |
#39
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"Bob Moore" wrote in message
. 6... "pjbphd" wrote I'm a student pilot and have heard mixed reviews of Flight Sim software. Some say it's great for a little on the ground practice. Others say it's really a waste of time. When I encounter a new student who has "learned to fly" using a Flight Sim program, I usually find it necessary to cover the instrument panel for the first 2-3 flights in order to teach him to fly a real airplane. That's a potential drawback, but not an inevitable one. If a student knows not to look much at the panel when learning to fly on a simulator, then that bad habit won't be picked up. Present-day virtual-cockpit views allow you to glance away from the panel most of the time, just like in real flight. --Gary |
#40
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"Tuomas Kuosmanen" wrote in message
news ![]() On Mon, 06 Sep 2004 20:02:59 -0700, Jim Rosinski wrote: The "stick and rudder" stuff is just one part of flying, and I agree a simulator can be a limited help in that area. It took me about 60 landings to "get it" despite (or because ![]() experience.. The landing flare is the one phase of flying that my sim practice hadn't prepared me for. For everything else, including ground-reference maneuvers, I found it quite helpful. --Gary |
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