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#81
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Judah writes:
That depends on your goal. If your goal is to stay clear of the MOA, you're in exactly the right place - a couple of miles outside the MOA. But the same inaccuracy could put you a couple of miles inside it. I've never been to that area of the country myself, but it sure looks pretty easy to navigate. I grew up in the southwestern United States, which is why I like to fly it in the sim. I know the general orientation of the region, although I've discovered a lot by flying around inside of it. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#82
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Ron Garret writes:
You are mightily confused, my friend. The Turtle MOA is (mostly) in California, not Arizona. The chart I'm looking at covers Arizona more than California, it seems. Do you see Cadiz lake? Sure, it's huge. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#83
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B A R R Y writes:
He's being sarcastic. I hope... G OK The F-16 is a subtle hint that something has gone terribly awry. Sending aircraft up for interception must be an incredibly expensive exercise (easily a million dollars a pop, I'd guess), so I should hope so. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#84
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Wizard of Draws writes:
VOR triangulation. It's technical. It can't be that technical. I've done it (regularly in the days before GPS). It's the map reading that's awkward, I think. It sure was for me (I wasn't using huge folding charts, either, but it was still awkward). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#85
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Judah writes:
Yes. When you are driving, how do you ensure that you are maintaining a safe distance from the guardrail, or from the car in front of or next to you? How about from a Stop Sign or Traffic Light? By looking out the window. I don't search for traffic lights or guardrails on a map. If I did, I'd be tumbling down a mountainside in no time. Do you do this equally as well as you did the first time you got into a car? Pretty much, yes. Do you need a GPS to do this? No. The same sort of judgement of distances is possible when piloting an airplane. Someone who learns to fly in the real worlds learns to discern three dimensions and estimate distance. Depth perception doesn't work at distances of more than 15 metres or so, so the same cues one uses in the real world also work in simulation. Unfortunately, this cannot be effectively done on a two-dimensional simulator screen. See above. It is done routinely. Additionally, full-motion simulators use collimated projections that place everything at optical infinity, and they work very well indeed, even though there is no depth perception at all. Careful calculation is not required. It's required if the chart doesn't tell you at a glance how to determine the boundaries of the airspace. And certainly there is no harm in leaving yourself a bit of lattitude if you don't have tools to do it with exacting precision. Except when you have forbidden areas threatening on both sides. I wonder if the advent of moving-map navigation aids has made pilots more prone to fly closely between and around controlled airspaces. Certainly it seems like a practical advantage of such devices, provided that they don't fail. I use an EHSI to fly patterns in the sim, but that is mainly because it's so hard to look out the side windows (I hope--at least I hope that visibility is a _lot_ better in a real aircraft). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#86
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you look at the chart
you look at the ground you navigate by pilotage "Mxsmanic" wrote in message ... I see tons of restricted areas, MOAs, Class B, C, D, E airspace, and the like on charts, but no clear indication of how to locate the boundaries of these areas other than by pure guesstimate based on looking at the chart. On rare occasions I see a radial noted as the boundary of an area, or a radius, but in many cases there is nothing. How in the world are you supposed to know when you are inside or outside one of these areas, if you are not flying miles away from them? Yes, GPS units and some other devices may provide real-time display of one's position with these areas superimposed, but such devices have not always been available. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#87
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Kev writes:
That's a good point. While you can pick out some landmarks on a sim screen, it's very difficult to constantly rotate your view around and get the spatial relationship that you can in real life. True. You can look to the side or outwards at a few different angles, but it's not instantaneous. However, parts of the aircraft block a lot of the view when you're not looking straight ahead, and those parts would still be there in real life, so I still wonder about real-world visibility. Yes, things can move quickly. That's why it takes training to become a real life pilot. The latter must learn to be constantly aware of the airplane's location and heading, and to stay one or more steps ahead of the plane. It's a skill that can get rusty, for sure. A few days ago I switched tasks to read a chart (I have to visit a Web page for that--very awkward) and returned to the sim to discovered that I had hit a mountain. I was checking to see if I was at a safe altitude. Fortunately, a new Baron was waiting for my reincarnated self at my home airport. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#88
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Gary Drescher writes:
A joystick with a POV hat-switch makes it pretty easy to look around. That's what I've configured, but it still is awkward. First, if you don't turn off all the cockpit details, there's a pause as the sim generates them when you change your viewpoint. Also, at least on my joystick, it's hard to position the hat precisely for 45-degree angles, and there is still some bizarre interaction with the throttle and other controls that I don't understand. I still use it sometimes, though. If it were instantaneous and easier to manipulate, it would be very convenient. Maybe then I could fly patterns a little bit easier. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#89
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Kev writes:
Yeah, but how many simmers constantly flip their view around? Pilots using it for practice, sure. But non-pilots wouldn't normally do it, methinks. I don't do it a lot, but that is more because it is so awkward than because I don't want to. I'd certainly like to be able to just look off to the right or left, although the aircraft blocks a lot of the view (you can turn the aircraft off in the sim, but that's cheating a bit). Still, you wouldn't get the effect of easily leaning over and looking below you (unless you had a screen below you too. Which is an interesting idea :-) What happens when you need to look down to the right? When I do that, all I see is the wing. In fact, the wing is a problem on the left side, too. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#90
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Gig 601XL Builder writes:
While MSFS has some great scenery especially around the larger urban areas it isn't accurate enough to navigate by especially in non-urban areas. Actually it is. Conspicuous landmarks are often specifically included in the database for navigation, and the general lay of the land is very accurate. From altitude you can't easily distinguish one barn from another, anyway, so the general view provided by the sim is little different from the real thing. The accuracy is high, and the only real drawback is a potential lack of resolution (depending on how good your vision is in real life). I've explicitly attempted pure VFR flight, following only roads or rivers, and it works fine, even though the roads and rivers don't look exactly as they do in real life. They are still in the same positions, and that's what counts. I did fly to KSAN once only to discover that I was arriving at KLAX, but that's only because I picked the wrong interstate to follow. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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