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#131
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BDS writes:
Well, then that conflicts with what another poster said which I believe was that MSFS allowed you to yaw the nose without any heading change. Yes, it does. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#132
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Newps writes:
You still haven't listed one time when the rudder does not change flight path. A forward slip. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#133
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"Barney Rubble" wrote in
: How do you know that they aren't just agreeing with you in the hope that you will go away? Seems much more plausible based on your current performance. Only way the troll will go away is for us not to answer him..... Allen |
#134
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Newps writes:
There is never a case where it doesn't change flight path. Landing in a crosswind. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#135
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Mark Hansen writes:
It is changing the flight path the aircraft would have taken had you not applied the rudder. It is also maintaining the flight path that you originally intended. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#136
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Nomen Nescio writes:
Won't work that way. The wing leveler won't keep the wings level in that situation. You are telling me things that are manifestly untrue when I actually try them, which wastes my time. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#137
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Alexey Goldin writes:
If this statement about MSFS behavior is true, it is impossible to simulate soaring flight in MSFS. I have no experience with MSFS --- is this the case? Never mind simulated flying under cumulonimbus or in virga --- exactly the case where you do not want to do it for real... MSFS includes a glider. I have no glider experience so I cannot comment on its realism. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#138
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Sam Spade writes:
In the context of aviation the purpose of simulation is to faithfully duplicate the aircraft flight deck, panels and systems, motion, and outside visual references so that pilot qualification in the simulator translates into pilot qualification in the aircraft. No. Simulation reproduces specific aspects of the real world with specific levels of accuracy and realism. No simulation reproduces everything perfectly. Some simulators reproduce certain things perfectly. There is no one size that fits all, nor is it necessary for all simulators to reproduce everything. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#139
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Paul kgyy writes:
If you want a better feel for what actually goes on than you will ever get via newsgroup, take a couple of United flights and listen to the ATC channel - it can be much more entertaining than the movie at times. I didn't know it was possible to do that. I haven't flown in a long time. I'm surprised nobody has forbidden it as "useful to terrorists." -- Transpose mxsmanic and gmail to reach me by e-mail. |
#140
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Mxsmanic wrote:
Sam Spade writes: I don't think you understand the aerodynamics of the real world. MSFS has great scenery but the aircraft and the atmosphere modeling are terribly wrong in MSFS. It sounds like you don't fly much in MSFS. Tell me _exactly_ what's wrong with the aircraft modeling. Off the top of my head: The King Air, on autopilot, will not maintain the set vertical speed if the IAS drops below 120 knots or so. It will nose-dive and crash. Not so with a real King Air. Cross winds on autopilot are not handled correctly on an RNAV approach. Strong winds aloft dramatically affect IAS in a holding pattern, which is wrong beyond belief. That is my short list. |
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