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#31
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On Feb 14, 9:13 am, Mark Hansen wrote:
On 02/13/07 20:53, wrote: [ snip ] My biggest issue right now is that when (in a real airplane) I'm only focusing on the instruments, things go very well. When I have to look up a procedure or find an intersection and take my attention away from the instruments: that's when the worms can come out of the ground! That's a common problem for us "green" IFR pilots ;-) My instructor would always say "Fly a little, look a little" as a reminder to not lose focus on the attitude of the airplane while fiddling with the GPS or some such task. It sounds so easy, but in practice it takes some getting used to. You are right about that! Maybe someday I will finally learn how to divide my time effectively. -- Mark Hansen, PP-ASEL, Instrument Airplane Cal Aggie Flying Farmers Sacramento, CA |
#32
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On Feb 14, 11:12 am, Roberto Waltman wrote:
"Mortimer Schnerd, RN" wrote: wrote: ... want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. Absolutely the real aircraft is easier. You can feel the pressure against your hand in the real airplane. MSFS has never duplicated that accurately. Neither X-Plane. As Steve, I tried using both X-Plane and MSFS 2002 to reinforce the procedures while getting my SEL private rating. Specially landing procedures. (Here I slow down, here I open the flaps one notch, etc.) In the final stages, when I was getting consistently good comments on my landings from my flight instructors (on three planes: C152, C172, Cherokees) I still couldn't hold a stable approach on a simulator. (And I also got a CH yoke & pedals, not via a joystick.) Roberto Waltman [ Please reply to the group, return address is invalid ] I having using MSFS from way back. I had many simulator hours years before I finally got my private ticket in '99. Contrary to popular opinion, I think it helped immensely (even with stick and rudder skills) when I finally got around to flying for "real". The one thing I didn't like on the simulator was crosswind landings, a concept which took longer for me to get through my thick skull than it should have! You are right about holding a stable approach on the simulator. It seems especially hard for me during an ILS approach. With a real airplane it I have never have seen a full deflection of the needles; it's common on the simulator! Thanks Roberto. |
#33
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#34
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Roberto Waltman writes:
In the final stages, when I was getting consistently good comments on my landings from my flight instructors (on three planes: C152, C172, Cherokees) I still couldn't hold a stable approach on a simulator. You're probably depending a great deal on physical sensations. You can probably get away with that on the aircraft you've been flying, but not all aircraft (it's hard to fly by the seat of one's pants in an Airbus). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#36
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#37
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Ben Jackson writes:
I find the real thing easier, but I also find that everything in FS seems to take forever compared to real life. What do you mean? It's a real-time simulation. It's true that the clock in MSFS tends to run slightly slow over long periods, for some reason, but that isn't noticeable except when you check the clock after flying for a few hours. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#38
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On Feb 14, 1:28 pm, Mxsmanic wrote:
writes: I guess I have to disagree with you there. The first priority should be keeping the airplane from stalling/spinning/spiraling into the ground (AVIATE, navigate, communicate). That is situational awareness. As long as you know the aircraft's attitude and condition, you can avoid stalls, spins, and spirals. To know that in IMC, you need to read the instruments. How you actually fly the aircraft once you know your situation is irrelevant to IFR. You can use the autopilot if you want, and in fact doing so will give you more freedom to worry about other things. The actual flying of the aircraft is no different in IFR from in VFR--the aircraft behaves the same way and responds the same way. So you don't need to worry about that if you already know how to fly in VFR. What you need to worry about is keeping tracking of your position, altitude, attitude, and so on, so that you know what control inputs to make. This being so, it's not "cheating" to use an autopilot for IFR. I don't want to have my life dependent on a working autopilot, so I am purposely avoiding it for now I understand that the airplane doesn't know if it's in the clouds, but I can sure tell. Being able to fly without an autopilot, and using only the instruments as a reference is a HUGE part of my training. That said, once I have my rating I will take advantage of everything (autopilot, handheld GPS) at my disposal. But I still intend to practice partial panel, no autopilot, no GPS so I don't get too rusty. This is easy when using an autopilot, but unfortunately autopilots aren't as common on light single engine aircraft as one would hope. I personally would question the wisdom of flying anywhere IFR without an autopilot, but it's not a regulatory requirement (at least in the U.S.). It sure is a lot more interesting when all you have are the "steam gauges". But I agree with you that autopilots do make life easier (and safer). Failure to Aviate seems to be the most popular method of killing yourself in instrument conditions. Yes. But still, if you have an autopilot, use it. In IFR the difficulty is determining what to do--not actually doing it (which is the same as in VFR). When your autopilot breaks, there is also difficulty in actually doing it. Put another way, "aviating" is the same in IFR as in VFR, when it comes to controlling the aircraft. The only setting I saw in MSFS for gauge quality is for 3D. I don't use that mode when flying instruments, but maybe there's another setting I haven't found yet. There's that one, but there must be other internal settings because add-ons often give more options. You can control the update rates for scenery and instruments separately inside the simulator. I've seen those advertised before, but I haven't met anyone who has tried one. If they are that much better, I would be very willing to buy one. The Reality XP add-on instruments are astonishingly realistic--absolutely smooth, photographically real in appearance, and they also do _everything_ that the real-world instrument does--all the buttons work, etc. The Garmin GPS units from Reality XP use the same Garmin software as Garmin's own simulations, so they are guaranteed to behave exactly like the real thing. You can step away from the sim and into the cockpit and continue using the GPS unit without skipping a beat. The built-in GPS units are lame by comparison. The same holds true for quite a few other instruments. I went to Reality XP's website, and they had a side by side comparison of the "stock" gauges, and their product. Amazing. One of the planes I fly (and will be training in) has the Garmin 430, so I might be downloading that as well. Thanks for the tip. Steve -- Transpose mxsmanic and gmail to reach me by e-mail. |
#39
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Use it for procedures (only). MSFS is a great way to keep the proper
habits/procedures when you aren't really flying. Forget about using it for manipulation of controls - with regard to transferring those "skills" to a real airplane. For example - wrote: Hi All, I'm a longtime lurker here, but now I have a question I hope the group can help me with. I am working toward my instrument rating (21 hours so far), and want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. I also noticed that even when the scenery flies by smoothly (when I'm in VMC!) the instruments seem to update at a slower rate. Not quite a slide show, but harder than it should be to control. I've tried fiddling with the realism and sensitivity settings to no avail. I have noticed a number of folks posting on this group use this simulator to maintain proficiency, and I was just wondering how you have it set up. FYI...I'm using the CH products USB Flight Sim yolk, and the CH USB rudder pedals. The computer seems plenty fast enough with a 256MB graphics card. Like I mentioned before, everything is very smooth except for the instruments refreshing. Thanks everyone! Steve |
#40
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VFR flying is different than IMC - when using VFR rules your eyes should
be outside the cockpit - not inside on the instruments. In many ways an instrument approach - even partial panel - is simpler - there are fewer things to look at/be aware of. Of course, if your flying experience is limited to MSFS then it is all the same. Mxsmanic wrote: Roberto Waltman writes: In the final stages, when I was getting consistently good comments on my landings from my flight instructors (on three planes: C152, C172, Cherokees) I still couldn't hold a stable approach on a simulator. You're probably depending a great deal on physical sensations. You can probably get away with that on the aircraft you've been flying, but not all aircraft (it's hard to fly by the seat of one's pants in an Airbus). |
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