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#111
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On May 29, 2:43 pm, Mxsmanic wrote:
I have an aversion to stalls and I usually stay well away from them. Why don't you like flying real aeroplanes? Solution you are afraid of stalling so you'd never be able to land |
#112
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![]() "Mxsmanic" wrote ... What errors are there in the simulated model? Be specific. MSFS has for a long time been known to have a rather inaccurate flight model. MS tends to focus on the eye candy aspects of simulation. In my own experience, the stall/spin entry behavior is an easily explored area which quite clearly reveals the inadequacies of MSFS' flight modeling as compared to the real world. And it reflects of course as well in other areas of the flight envelope. Years ago I flew extensively with a popular WWII networked combat airplane simulator (Warbirds). One of its claims to fame was that its flight dynamics model was based on actual real-time calculation of the motional differential equations that govern the flight dynamics of an aircraft. This in contrast to the "simplistic table-driven flight dynamics model of the mainstream PC simulators" probably referring to MSFS. Marketing talk aside, I found that simulator MUCH more realistic in the flight dynamics modeling than MSFS. Especially at the edges of the flight envelope, where the differences between different airplanes were very significant. Different airplanes bite you in different ways ;-) |
#113
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Mxsmanic wrote:
John Theune writes: Or D: Nobody wants to answer your question. Rest assured, if some of the most vocal posters here actually knew the correct answer, their egos would compel them to immediately provide it for all to see. It's much more satisfying to such people to post a correct answer than it is for them to pretend they have the answer and just don't want to reveal it. Or most posters have decided that you are such an arrogant, self-righteous, nit-picking, trolling, whinny, thick-headed, obnoxious snot you can go **** up a rope. -- Jim Pennino Remove .spam.sux to reply. |
#114
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"Mxsmanic" wrote in message
... "Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes: ... Do you know how it's done, or don't you? Yes I do. And I will repeat the answer one last time. Your simulated autopilot in your simulated Baron appears to make "coordinated turns" without using the simulated rudder because that's how Microsoft wrote the software. (I had considered the posibility that you were having problems flying, but based on other comments it now appears to me that the problem really is with the autopilot code in your simulator). Flesh and blood Barons do _not_, however, make coordinated turns without using the rudder when flown by _either_ the human or auto pilots. (Confirmed by Mr. Viperodoc who happens to actually own one - as you know). However, in this case, the turns are close enough for government work. Other aircraft are different. Some use things like Friese ailerons or aileron/rudder interconnects to make it easy for the pilot and will make coordinated turns across a limited speed range without the use of the rudder. Some aircraft don't even have rudder pedals for the pilot to use. Many very efficient aircraft (e.g. Nimbus III, ASH-25) typically require LOTS of rudder to keep turns coordinated because they are designed to be efficient, not to make it easy for lazy pilots. Adding an autopilot will not change this. However, a simulated Nimbus could be made to do whatever the programmer wants. In summary - the answer to your original question is: "Your simulated autopilot does not reflect actual aircraft capability and/or behavior." -- Geoff The Sea Hawk at Wow Way d0t Com remove spaces and make the obvious substitutions to reply by mail When immigration is outlawed, only outlaws will immigrate. |
#115
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jesus...this is a bizarre thread.
I have never seen a troller so well fed. wrote: Or D: Nobody wants to answer your question. Rest assured, if some of the most vocal posters here actually knew the correct answer, their egos would compel them to immediately provide it for all to see. It's much more satisfying to such people to post a correct answer than it is for them to pretend they have the answer and just don't want to reveal it. Or most posters have decided that you are such an arrogant, self-righteous, nit-picking, trolling, whinny, thick-headed, obnoxious snot you can go **** up a rope. -- Message posted via AviationKB.com http://www.aviationkb.com/Uwe/Forums...ation/200705/1 |
#116
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OK- one more time: I fly a real Baron with an autopilot, and I can
categorically tell you that the autopilot does not command a coordinated turn. However, the plane itself does not have a lot of adverse yaw, and even at a standard rate turn it only goes around half a ball into the turn on the TC. It is not noticeable by any seat of the pants criteria. This is the way a real Baron flies, and I have been in more than a few. If you believe that your game is more accurate than a real plane with a real pilot, you are more delusional than you appear. Your game lacks an accurate representation of the actual behavior of a real plane, as it also does for the Extra, where it is especially weak. Unless you've flown a real Baron (or Extra) as well as played MSFS, you have no basis of comparison. |
#117
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"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com wrote in
news:nPSdnV8rxqg8aMDbnZ2dnUVZ_qiqnZ2d@wideopenwest .com: "Mxsmanic" wrote in message ... "Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes: ... Do you know how it's done, or don't you? Yes I do. And I will repeat the answer one last time. Your simulated autopilot in your simulated Baron appears to make "coordinated turns" without using the simulated rudder because that's how Microsoft wrote the software. (I had considered the posibility that you were having problems flying, but based on other comments it now appears to me that the problem really is with the autopilot code in your simulator). Flesh and blood Barons do _not_, however, make coordinated turns without using the rudder when flown by _either_ the human or auto pilots. (Confirmed by Mr. Viperodoc who happens to actually own one - as you know). However, in this case, the turns are close enough for government work. Other aircraft are different. Some use things like Friese ailerons or aileron/rudder interconnects to make it easy for the pilot and will make coordinated turns across a limited speed range without the use of the rudder. Some aircraft don't even have rudder pedals for the pilot to use. Many very efficient aircraft (e.g. Nimbus III, ASH-25) typically require LOTS of rudder to keep turns coordinated because they are designed to be efficient, not to make it easy for lazy pilots. Adding an autopilot will not change this. However, a simulated Nimbus could be made to do whatever the programmer wants. In summary - the answer to your original question is: "Your simulated autopilot does not reflect actual aircraft capability and/or behavior." wow, talk about wasting band width, d00d. ?want to try and explain it to my pet stoat next? He'd have a better chance of understanding it. Bertie |
#118
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"Mxsmanic" wrote in message
... ... What errors are there in the simulated model? Be specific. The autopilot makes coordinated turns even though it is not supposed to be connected to the rudder. Specific enough? -- Geoff The Sea Hawk at Wow Way d0t Com remove spaces and make the obvious substitutions to reply by mail When immigration is outlawed, only outlaws will immigrate. |
#119
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On May 30, 5:57 am, Matt Whiting wrote:
Andrew Sarangan wrote: Your analogy with driving tells me a little about your line of thinking. In that case, why does the car to slow down when it hits a steep hill? It is due to the inability of the engine to respond fast enough for the sudden demand in power. Obviously, the cruise control does a pretty good job over small hills otherwise we would not be using them at all. If the engine were powerful enough and had a quick response, it should be able to maintain a constant speed over a steep hill. When you manually apply some extra throttle in anticipation of the approaching the hill, you are in fact 'helping' the cruise control do its job better. You are not doing something the cruise control is inherently incapable of doing. You are simply reducing the transient period. If left to its own device, the cruise control should eventually reach the set cruise speed over the hill, unless the engine is too small for the hill. No, it still isn't the same. No matter how large the engine, or how fast it responds, the end result is that a control system takes no action until an error is present. So at least SOME loss or gain in speed is required for the cruise to work, that is inherent in any feedback control system. Sure, if you can measure the error with greater resolution, and have a very large actuator with very fast response, you can make the amount of divergence from set point ever smaller, but you can't take it to zero. Consider an imaginary airplane with an infinitely large vertical fin. Would it need rudder to fly co-ordinated? I hope you would agree that the answer is no. The infinitely sized fin will generate an infinite restoring force, which really means the airplane will never deviate from co-ordinated flight. Now reduce the fin size to something smaller and practical. The restoring force will also scale down. In this case, the force may not be large enough to restore co-ordinated flight in all possible scenarios, such as slow flight and steep turns. In some cases it may experience a longer transient, and in some cases it may not reach co-ordinated flight at all. It all depends on how large the fin is, and how much air is flowing around it. In such cases where the fin can't do its job satisfactorily, the rudder is used to help it along. Same here. An infinitely large fin has infinite drag and thus the airplane would not fly so stability would not be an issue. :-) However, for any practical airplane with any adverse yaw forces during a turn, a fin alone will not maintain coordinated flight. A larger fin on a longer tail will get closer to be sure, but at least SOME yaw divergence is required for the fin to work. It is inherent in the way it works. There simply is not way to eliminate that fact. A rudder works differently since it gets its ability to act from other than aerodynamic forces (the pilot pushing on the rudder provides the actuation force). The rudder than thus provide yaw forces independent of any yaw displacement. The fin simply can't do this. So I still do not see your line of thinking. Well, I've given it my best shot, so I'll sign off now. I can't think of any other way to explain it. Matt Matt. Consistently excellent explanations. It is amazing to me how people tend to view (in its simplist form) that a fixed torque can overcome consistently a variable one under "all" circumstances. Nice job. Robert |
#120
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Mxsmanic opined
Ash Wyllie writes: 2) Newer light aircraft are designed so that at cruise speed and small aileron deflections rudder input is not needed. But the AP aileron deflections do not appear to be small, as it rolls the aircraft rapidly and smoothly into a coordinated turn. And this is on an aircraft designed sixty years ago. force variess with the velocity squared. Think about it. -ash Cthulhu in 2007! Why wait for nature? |
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Thread | Thread Starter | Forum | Replies | Last Post |
Question: Standard rate turns, constant rate turns, and airspeed | Robert Barker | Piloting | 5 | April 15th 07 04:47 PM |
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