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Roger (K8RI) writes:
Every one should experience the FAA's "vertigo chair". You can do the same thing in an office chair, but you need a couple of good size helpers to catch you for safety. Is this a requirement for becoming a pilot? Unfortunately it raises the cost considerably, but if you go the route of multiple monitors with 3 wide screens being best to simulate IRL VFR your visual senses are properly stimulated. You will find, among other things due to the added visual realism, you will lean in the turns and you will feel a sense of light headedness with a push over after a climb. It sounds nice; I don't know if MSFS supports it. In any case, I can't afford three monitors right now. Doom is just fast paced. But the nature of the motion is sick-making, too. Doom and some other FPS games are famous for it. The Witch Project is similar to flicker vertigo. Fast switching between scenes and erratic camera motion produce just too much changing information for the brain to process in a logical manner, or even keep up. Much was shot handheld by the actors themselves, and apparently they were given no instruction on how to hold a camera steady. To some it do and some it don't. It does for me as I do not ride well. I can do basic aerobatics with little problem although its been quite a while. OTOH riding with some one practicing their basic PPL maneuvers such as steep turns, S-turns, turns around a point, and stalls can get me a bit queasy in a hurry How common is this queasiness among the pilots actually flying these maneuvers? I believe that to be true to at least some extent for some of us. I've been on a commercial flight where it was so rough there were only about 10 of us who didn't get sick. The guy beside me was reading a news paper until it got so rough he couldn't keep his place. It didn't seem to bother him a bit. Man, but I was glad he was the one sitting next to me and not someone with their head in a bag. I don't know how he managed it. Trying to read or something similar when the aircraft is bouncing about is an excellent way to get motion sickness. Sims are very good for the technical part, but much of the reality of real world flight is missing from the best of them. Perhaps home sims will be full-motion one day, but I doubt it. The cost of full motion isn't going down, unlike the cost of computer power. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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