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Dana M. Hague d(dash)m(dash)hague(at)comcast(dot)net writes:
For the most part, when flying VFR, it doesn't matter all that much. However, constantly climbing and descending is inefficient, uses more fuel, and it's just plain unprofessional. There are indeed situations where the pilot's ability to precisely hold altitude WILL be important; if you don't fly that way all the time then how can you expect to do it when it's *really* necessary? I will continue practicing. All of the aircraft I've tried seem to exhibit phugoid oscillations in altitude. I guess it's just a matter of knowing exactly how to lead the oscillations in your control adjustments so that they gradually cancel out. I'm not sure whether it's better to deal with them by changing pitch or by changing throttle settings (or perhaps both). Most [good] pilots pride themselves in being able to handle their aircraft efficiently and precisely... which means holding to the chosen altitude... and also (per another part of this thread) not turning with just rudder. On your flight simulator you can't feel it... but in a real plane, if you turn with just the rudder, it plain feels (and is) sloppy. It's also dangerous... a skidding turn at low altitudes (often a pilot who's afraid to bank to much at low altitude, while he's too low and slow on approach) can turn a relatively simple stall into a spin, which have claimed many lives. Something I've tried in the sim is watching the horizon out the window. If it remains on the same straight line throughout a turn, the turn is coordinated (I think). If it doesn't, I'm doing something wrong. For slips and skids, the horizon changes position; in a coordinated turn, the scenery moves parallel to the horizon, but the horizon itself stays steady. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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