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Gig 601XL Builder writes:
One reason is that MSFS doesn't use a physics model it uses tables to simulate what will happen with a given set of control settings and conditions. If the conditions at a particular time in the game are not in the table it uses the nearest set. With the advent of some really good physics models IN GAMES that are out there it really surprises me that MSFS hasn't implimented one yet. If the current model produces the correct results, there's no reason to change. Which results are wrong? -- Transpose mxsmanic and gmail to reach me by e-mail. |
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