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![]() "Mxsmanic" wrote in message ... Gig 601XL Builder writes: A physics engine can take the necessary variables and create a simulated reality that can be significantly more flexible than a table based system. True, which is why something like X-Plane can work for craft that aren't ordinary airplanes. But for ordinary airplanes, you can take shortcuts and get identical results. This might be true if MSFS only tried to simulate one or two aircraft in a limited amount of flight evelopes but it doesn't. It cuts corners so it can simulate everything from an ultalight to a 747. And because it trys to model so many aircraft MSFS would be the best example of where a well designed physics engine would be useful. The problem is MS for some reason I can't quite figure out wnats to use all the CPU cycles to run the graphics and not just the physics of the enviroment but much of the rendering as well. Instead of designing the software to offload the graphics to a dedicated graphics card. Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? Many of those who fly aircraft have little or no experience with flight simulation. I think it's a macho thing. Well this doesn't apply to me. I've owned every version of MSFS, except for X, since the one I bought the day I bought an Apple IIe. I did download the X demo and I was really unimpressed. Since there were so few planes on the Demo I tried out the ultralight which I had never done on any of the other versions for some reason. I set the realizam to full and the weather as bad as possible and was still able to fly the little guy. It should have ripped the thing apart or at very least blown me over. |
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