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Gig 601XL Builder writes:
This might be true if MSFS only tried to simulate one or two aircraft in a limited amount of flight evelopes but it doesn't. It's true for whole categories of aircraft. It cuts corners so it can simulate everything from an ultalight to a 747. It cuts corners on the aircraft models, not on the simulation. If you use add-on aircraft (as all serious simmers do), you get vastly more accurate models ... practically a different simulator. The problem is MS for some reason I can't quite figure out wnats to use all the CPU cycles to run the graphics and not just the physics of the enviroment but much of the rendering as well. Graphics is the major workload for any flight simulator. Computers got fast enough to handle the dynamics decades ago. Instead of designing the software to offload the graphics to a dedicated graphics card. Most of the graphics cannot be offloaded. Well this doesn't apply to me. I've owned every version of MSFS, except for X, since the one I bought the day I bought an Apple IIe. Wow. I did download the X demo and I was really unimpressed. Since there were so few planes on the Demo I tried out the ultralight which I had never done on any of the other versions for some reason. I set the realizam to full and the weather as bad as possible and was still able to fly the little guy. It should have ripped the thing apart or at very least blown me over. How do you know? Were you killed in an ultralight accident in bad weather previously? -- Transpose mxsmanic and gmail to reach me by e-mail. |
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