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Nomen Nescio writes:
Then I realized that you confused an "ultralight" with a "hang glider". I don't see any confusion. Experience with an ultralight is almost as worthless in the scenario described. All those are available with a quick look in the manual. In that case, he can learn to fly with a quick look in the manual, and he doesn't even need the sim. I've flown the 747 in FS9, also. I've even done an aerobatic routine with the 747 that would be VERY impressive if performed in the real thing (picture a 747 doing a loop and leveling out 150 ft over the runway). Why did you do that? You've seen the results of an experienced 747 pilot playing a game. Do you really think you'd get similar results if you took an experienced "gamer" and put them in a real 747? The results would be quite close. If someone can't figure out how to tune a radio, they should be kept on a leash. Why do so many people need to be shown how to do it, then? Is this an admission that you can't stay several minutes ahead of your plane? Minutes? I'd be more tempted to think in terms of seconds in most situations. And, BTW, if you ever set up that little toy of yours to run Falcon 4.0, I'd be happy to link up and blow you out of the sky in a few dogfights. Lots of thrill-seeking and aggressive behavior there. Hmm. In my small circle of F-16 gamers around the world, I've become the "one to beat" lately. What is the attraction to flying an F-16? But I still think that in a real F-16, my real experience in real planes would serve me better than all the time I've spent shooting down other gamers in Falcon 4.0. I don't know. Sensations are more important in fighters and aerobatic aircraft, but there are still other factors, particularly for fighters. And I don't think that any other aircraft you've flown has caused you to black out. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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