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john smith writes:
2) Something the home computers will not simulate is the actual control feel and mass/inertia effect of the actual aircrafat or full motion military sims. True, but for many types of aviation, this is irrelevant. Instrument flying doesn't require it; indeed, you're supposed to be _independent_ of motion when flying on instruments (so to some extent a lack of motion can be useful). Movement is useful for enhancing realism (in the best simulators, it's very easy to forget that it's all make-believe). It _can_ help a bit with spatial disorientation, although the movements of a full-motion sim aren't identical to those of real life in some respects that can be significant for disorientation. But mostly full motion is frosting on the cake. So, while you may be able to "fly" your home computer simulator with your choice of input devices, you would be "toast" in the real thing. That is completely untrue. Multiple people have already pointed out that some people are naturally good at flying, even with zero experience. Others need training. A few are so bad at it that no amount of training helps. My theory is that real pilots who cannot land a PC simulator probably depend a great deal on sensations and visibility in real life. Pilots who can land a sim perfectly probably have a lot more experience with instruments alone. Pilots who are very accustomed to specific aircraft types that provide control feedback, and depend on that feedback, may also have trouble. It is easy to sit in front of you home computer and "fly" 1-g maneuvers throughout the envelope, and quite another to pull high-g's repetitively while jinking in the real thing while looking back over your shoulder for the guy(s) trying to get you. Granted, but in the vast majority of aircraft, pulling Gs is so bad for the airframe that you'll never do it, anyway, unless you are already in serious trouble. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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