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Mxsmanic wrote:
True, but for many types of aviation, this is irrelevant. Instrument flying doesn't require it; indeed, you're supposed to be _independent_ of motion when flying on instruments (so to some extent a lack of motion can be useful). Useful to keeping the dirty side down, but that just hilights one of the ways simulation is different than real flying, right? The MSFS simulation doesn't provide the (misleading) physical cues that ARE there in instrument flight. The fluid in your ears isn't tumbling, you instinctively "know" which side is right side up, etc. I flew simulators from the very first sim on the Apple and pretty much every version to MSFS 9 today. I new some of the developers from that company (name escapes me) in hampaign that used to make the product before MS bought them (An aside, one of my fraternity brothers had a job in QA. His entire job was to slew to various airports and verify that the radio frequencies worked at that location....) I'ts amazing how much of the real world we've been able to compress into off the shelf consumer class hardware. I used to love it. I did the vatsim thing etc. I twondered how pilots such as Kennedy could "lose it" on a night flight. I intellectually knew about spatial disorientation, and that the cure was to just "be" on the gagues. But it wasn't until I actually DID it, in a real airplane, with real mass/inertia, real turbulence, etc, that I found out it was nothing like my imagination or my experience in the sims. I remember reading an article within the last couple of years on IMC flying about a instructor and a student pilot with respect to control forces. I believe it was called something like "the unseen hand of god". it was a good article that mentioned the control forces we as pilots will exert on control wheels simply by gripping the yoke too hard. And we won't even REALIZE that we're putting those forces into the system. The plane will feel like someone ELSE is flying it. I.e., the unseen hand of god. The solution of course is to simply relax. But our eyes giving us different cues than our bodies make that hard to do. We have instincts built into us. Feeling like your falling (less than 1 g) causes you to try to "hold on". I've never been able to recreate that feeling in a sim. I have a hard time recreating it in the airplane with a hood on. It's not the same as being able to see the clouds whizzing past your windscreen. The best I've been able to explain entering IMC is like when you first dive into a pool. The world you were in changes. The rules of gravity seem to change, your senses change, etc. It's funny, I find myself holding my breath when I do it in my real airplane in real clouds. As a computer engineer, I've often sketched out in my mind an add on to MSFS or otherwise that would change the flight models to recreate that "unseen hand of god". Something akin to random control inputs forcing the pilot to concentrate and disregard his physical cues of sitting straight and level. I, like Jay, do not belittle your questions on the group. I don't consider you to be a troll. Just someone that wants more information about the real world of aviation. I do think its strange when you ask questions, and when the answer doesn't seem orrespond to your simulated worldview you seem to take issue with reality instead of the simulation. And while the whole "simming vs. reality" superiority argument is subjective anyway, it is also simply silly. If you want to represent yourself as an experienced pilot because you have thousands of hours on simulated barons or boeing business jets, then great, have at it. I'm going to be one of the rare ones on here and say DON'T go get a real flight. I'm not sure how you'd react to an actual comparison. Brian |
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