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#11
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Viperdoc writes:
For example, the Extra 300 model is extremely poor. The acceleration is slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Perhaps so. I presume the Extra 300 is a "fun" plane, not a serious one, like many of the others. Note that the accuracy of simulation depends not only on the simulation engine, but also on the parameters for each aircraft model. The default aircraft are rather casually defined. Plus, I'm not pulling or pushing 8 g's or rolling at 400 degrees a second in the chair. Sims, even full motion ones, can not mimic the visceral cues found in real flight. Yes, yes. I'm getting tired of hearing about this. That's not a flaw in the simulation, anyway. Additionally, the visual cues looking at a computer monitor are not the same, since there is no peripheral vision input on the simple models such as MSFS. There are some advantages to multiple monitor systems with motion. I can look left and right by twisting the stick, although I'll grant that it's not like the real thing. However, that's not a defect in the simulator software, either. Even without motion, having a full size cockpit with real instruments adds a lot to the realism (at least this was my experience at Simcomm). Sitting in front of a computer screen flying with a joystick, pedals, and throttle really don't come close to the actual experience of flying. I tried a much more elaborate simulator about a week ago (still without motion). I wasn't familiar with the aircraft it simulated--apparently something like a Piper Cub--but I managed to do several ILS approaches successfully with an instructor alongside. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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