A aviation & planes forum. AviationBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AviationBanter forum » rec.aviation newsgroups » Piloting
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Visual coordination of turns revisited



 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old February 7th 07, 10:53 PM posted to rec.aviation.piloting
Gig 601XL Builder
external usenet poster
 
Posts: 2,317
Default Visual coordination of turns revisited

Mxsmanic wrote:
I'm still in a bit of a quandry as to how to learn to make
coordinated turns in a PC simulator that does not include a motion
platform.

I've turned on the visual alignment indicator that MSFS provides,
which is a red "V" that sits squarely ahead in the visual field,
effectively bolted to the airframe. I've been trying to turn such
that this V always moves along the horizon at a constant speed for a
given bank angle. Logically, a specific bank angle in a coordinated
turn will always produce a heading change at the same speed. If the
speed at which the horizon is moving varies, the turn is not
coordinated.

Also, it seems that in a coordinated, level turn, this V should stay
at the same distance above the horizon throughout the turn.

As I roll into a turn, the speed of movement of the V along the
horizon should increase in precise relationship to the bank angle.
The opposite should occur as I roll out of the turn, with the speed
along the horizon slowing as I return to level flight.

Any problems with this? The only remaining problem is to figure out
_how_ fast the V should be moving for a given bank angle. Maybe that
can come with practice.


In the real world we don't have that little V superimposed on the wind
sheild. What we do have is that little dodad ball in most cases in the turn
coordinator. Keep that little ball so it looks like this

|O| and you will be in a coordinated turn.

If you want to know how to make that V do what you want you are going to
have to ask in a flight sim newsgroup.


 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Air Force One Had to Intercept Some Inadvertent Flyers / How? Rick Umali Piloting 29 February 15th 06 04:40 AM
I want to build the most EVIL plane EVER !!! Eliot Coweye Home Built 237 February 13th 06 03:55 AM
Most reliable homebuilt helicopter? tom pettit Home Built 35 September 29th 05 02:24 PM
Mini-500 Accident Analysis Dennis Fetters Rotorcraft 16 September 3rd 05 11:35 AM
Nearly had my life terminated today Michelle P Piloting 11 September 3rd 05 02:37 AM


All times are GMT +1. The time now is 12:55 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©2004-2025 AviationBanter.
The comments are property of their posters.