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Coordinated turns without rudder, and autopilots



 
 
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  #11  
Old May 31st 07, 12:57 PM posted to rec.aviation.piloting
Viperdoc[_4_]
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Posts: 243
Default Coordinated turns without rudder, and autopilots

Well figure it out- you've been wasting all of this bandwith stating that
MSFS does a coordinated turn with the AP, and now you're saying that the
ball is not centered when you make a turn?

If the ball is centered it is a coordinated turn, if not, the turn is
uncoordinated. If you were accurate in reporting the behavior of the game,
it does in fact mimic the real life situation. The AP does not command a
coordinated turn, the ball is not centered exactly during a standard rate
turn.

If this were the true behavior in the game, the MSFS model was correct, and
your interpretation was incorrect.

The simulation is grossly inaccurate in many aspects, and I have tried it
extensively. It's main value may be to practice instrument approach
procedures, but the flight model, inability to recreate the "feel" of
flying, are lacking, which is no surprise since it is not a multimillion
dollar full motion sim.

The Extra model is pathetically weak- the roll rate, stall characteristics,
ability to spin and tumble are non existent.

The game may provide satisfaction and enjoyment at many levels, but by your
own admission you have no basis of comparison to assert that it is accurate
and a realistic representation of actual flying.


 




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