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angelo Campanella writes:
Pedals might do it, but its not required for IFR practice which is all about timing and decision making. The fault is in the rudder system which amounts to a potentiometer and a digitizer. I am content to function without a rudder (old FS5 joystick has none), but the Wingman joystick has more buttons which are very useful. I need to find a way to nix the rudder control inputs. You can do that in the configuration. You can also set autorudder so that the sim handles the rudder for you, if you wish. Can I choose the Garmin model? I think you can, if you buy the RealityXP gauges separately. When the come pre-installed with an add-on aircraft, you get whatever the aircraft modeler has decided upon. For the Baron 58 from Dreamfleet that I like to fly, it's a Garmin GNS 530. Never did have any interest in twins. Twice the probability of an engine failure (and more maintenance and more costs). Actually the probability is slightly less than twice as high, and you can still fly on one engine, whereas you cannot fly on zero engines. The probability of a total engine failure (both engines) on a twin is far lower than that of a total failure on a single. But I know there are arguments both ways. In the sim the engines never fail unless you want them to, so it's not an issue. Aircraft characteristics deviations are not much of a nuisance. I am still fighting fundamental capabilities (where are the controls and buttons. Why is the rudder so schizophrenic? It is NEVER straight and NEVER constant right now. It has to be a physical problem with your controls. My rudder behaves very well with the Saitek pedals (and before that it behaved very well with the twist axis on my joystick), so it's not the sim. |
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