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PC flight simulators



 
 
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Old November 18th 03, 12:45 AM
Tony Volk
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The big problem PC 'pilots' will run into if they have really gotten
into 'flying' the PC is that when they get into a real airplane to
learn to fly the instructor will be concentrating on teaching them how
to control the aircraft by looking !outside! at the real world and not
concentrating on the gauges.


As instructors, I have a couple of questions for Walt and Dudley (I
certainly agree that PC sims are nothing near a perfect substitute for air
under your ass). First, wouldn't flight sims help in the important area of
understanding the principles of flight? I would expect that compared to
someone straight off the street, someone who had flown sims would know a lot
more off the bat about the basic physics of flight, as well as how an
airplane works. A significant advantage I'd think (at least during that
stage of instruction). Second, are you referring to PC pilots in general,
or just those that fly commercial flight sims. Questions about required
control pressure would only seem to be valid if you were flying a similar
plane in both (I don't think my experiences flying the virtual Su-27 have
much to do with flying a Cessna).
Also, as far as looking outside goes, I have two general comments.
First, there's a really neat invention that may partially alleviate that.
It's basically a helmet-mounted sight that changes the view on your monitor
based on how you move your head (within limits). Second, and just as a bit
of anecdote, I've heard that's actually common amongst USN fighter who go to
Top Gun (or FWS now) to not look out often enough and rely too heavily on
their radar/avionics. So perhaps the problem isn't limited to PC pilots!
Regards,

Tony


 




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